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<title>floormat.git/draw/wireframe.cpp, branch wip22</title>
<subtitle>game project in early development</subtitle>
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<updated>2024-02-28T19:13:32Z</updated>
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<title>switch to using unqualified calls to {move,forward,swap}</title>
<updated>2024-02-28T19:13:32Z</updated>
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<name>Stanislaw Halik</name>
<email>sthalik@misaki.pl</email>
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<published>2024-02-28T17:29:02Z</published>
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<title>zz</title>
<updated>2024-01-13T04:06:21Z</updated>
<author>
<name>Stanislaw Halik</name>
<email>sthalik@misaki.pl</email>
</author>
<published>2024-01-13T04:06:21Z</published>
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<title>dw</title>
<updated>2024-01-13T03:36:09Z</updated>
<author>
<name>Stanislaw Halik</name>
<email>sthalik@misaki.pl</email>
</author>
<published>2024-01-13T03:36:09Z</published>
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<entry>
<title>draw, main, shaders: now use shaders/tuc</title>
<updated>2023-08-27T11:13:57Z</updated>
<author>
<name>Stanislaw Halik</name>
<email>sthalik@misaki.pl</email>
</author>
<published>2023-08-27T07:59:06Z</published>
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<entry>
<title>rename shader</title>
<updated>2023-04-14T11:28:03Z</updated>
<author>
<name>Stanislaw Halik</name>
<email>sthalik@misaki.pl</email>
</author>
<published>2023-04-14T11:28:03Z</published>
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<title>pre-declare integer types without cstddef/cstdint</title>
<updated>2023-03-18T22:42:07Z</updated>
<author>
<name>Stanislaw Halik</name>
<email>sthalik@misaki.pl</email>
</author>
<published>2023-03-18T22:42:07Z</published>
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<title>draw: fix warning on vmware dri backend</title>
<updated>2022-12-04T11:26:24Z</updated>
<author>
<name>Stanislaw Halik</name>
<email>sthalik@misaki.pl</email>
</author>
<published>2022-12-04T10:27:14Z</published>
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<content type='text'>
GL_LINE_WIDTH_RANGE returns [1, 10] so checking it in a driver-agnostic
manner doesn't solve the problem.
</content>
</entry>
<entry>
<title>reuse the wireframe 1x1 texture</title>
<updated>2022-11-12T09:32:18Z</updated>
<author>
<name>Stanislaw Halik</name>
<email>sthalik@misaki.pl</email>
</author>
<published>2022-11-12T09:32:18Z</published>
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<entry>
<title>depth buffer works!</title>
<updated>2022-11-09T15:17:23Z</updated>
<author>
<name>Stanislaw Halik</name>
<email>sthalik@misaki.pl</email>
</author>
<published>2022-11-09T15:17:23Z</published>
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</content>
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<entry>
<title>rename shader</title>
<updated>2022-10-25T14:41:21Z</updated>
<author>
<name>Stanislaw Halik</name>
<email>sthalik@misaki.pl</email>
</author>
<published>2022-10-25T14:41:21Z</published>
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