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| author | Stanislaw Halik <sthalik@misaki.pl> | 2024-04-08 17:05:16 +0200 |
|---|---|---|
| committer | Stanislaw Halik <sthalik@misaki.pl> | 2024-04-08 19:40:10 +0200 |
| commit | 064379bd0bd929f6b87c50f740e9a783b4d9e054 (patch) | |
| tree | b717428ace85bde06fff19ac96b11d95787b538f /shaders | |
| parent | 4eefaf4e12199c071d2e6ee0d99b46d2e1d45557 (diff) | |
a
Diffstat (limited to 'shaders')
| -rw-r--r-- | shaders/lightmap.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/shaders/lightmap.cpp b/shaders/lightmap.cpp index bca81c6a..b3cd1e60 100644 --- a/shaders/lightmap.cpp +++ b/shaders/lightmap.cpp @@ -227,9 +227,10 @@ void lightmap_shader::add_light(Vector2 neighbor_offset, const light_s& light) constexpr auto tile_size = TILE_SIZE2.sum()/2; float range; + fm_assert(light.falloff < light_falloff::COUNT); switch (light.falloff) { - default: + case light_falloff::COUNT: std::unreachable(); case light_falloff::constant: range = TILE_MAX_DIM; break; |
