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-rw-r--r--shaders/lightmap.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/shaders/lightmap.cpp b/shaders/lightmap.cpp
index ffd24bde..ce315c30 100644
--- a/shaders/lightmap.cpp
+++ b/shaders/lightmap.cpp
@@ -223,7 +223,6 @@ std::array<UnsignedShort, 6> lightmap_shader::quad_indexes(size_t N)
void lightmap_shader::add_light(Vector2 neighbor_offset, const light_s& light)
{
- // todo finish uniform interface block
// NOTE, make a benchmark where the vertex buffer isn't updated every frame
neighbor_offset += Vector2((float)half_neighbors);