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| -rw-r--r-- | shaders/lightmap.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/shaders/lightmap.cpp b/shaders/lightmap.cpp index ffd24bde..ce315c30 100644 --- a/shaders/lightmap.cpp +++ b/shaders/lightmap.cpp @@ -223,7 +223,6 @@ std::array<UnsignedShort, 6> lightmap_shader::quad_indexes(size_t N) void lightmap_shader::add_light(Vector2 neighbor_offset, const light_s& light) { - // todo finish uniform interface block // NOTE, make a benchmark where the vertex buffer isn't updated every frame neighbor_offset += Vector2((float)half_neighbors); |
