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-rw-r--r--shaders/tile.cpp6
-rw-r--r--src/tile-defs.hpp2
2 files changed, 4 insertions, 4 deletions
diff --git a/shaders/tile.cpp b/shaders/tile.cpp
index 54c524fc..82b5357a 100644
--- a/shaders/tile.cpp
+++ b/shaders/tile.cpp
@@ -79,10 +79,10 @@ float tile_shader::depth_value(const local_coords& xy, float offset) noexcept
}
const Vector2s tile_shader::max_screen_tiles = {8, 8};
-const float tile_shader::character_depth_offset = 1 + 4./64;
-const float tile_shader::scenery_depth_offset = 1 + 4./64; // TODO make walls higher so that offset can be lowered to 1./64
+const float tile_shader::character_depth_offset = 1 + 2./64;
+const float tile_shader::scenery_depth_offset = 1 + 2./64;
const float tile_shader::wall_depth_offset = 1;
-const float tile_shader::z_depth_offset = 1./64;
+const float tile_shader::z_depth_offset = 1 + 1./64;
const float tile_shader::depth_tile_size = 1/(double)(TILE_MAX_DIM * 2 * max_screen_tiles.product());
} // namespace floormat
diff --git a/src/tile-defs.hpp b/src/tile-defs.hpp
index 072935a8..ab8ef86b 100644
--- a/src/tile-defs.hpp
+++ b/src/tile-defs.hpp
@@ -8,7 +8,7 @@ constexpr inline unsigned char TILE_MAX_DIM = 16;
constexpr inline size_t TILE_COUNT = size_t{TILE_MAX_DIM}*size_t{TILE_MAX_DIM};
constexpr inline auto TILE_MAX_DIM20d = Magnum::Math::Vector3<double> { TILE_MAX_DIM, TILE_MAX_DIM, 0 };
-constexpr inline auto iTILE_SIZE = Magnum::Math::Vector3<Int> { 64, 64, 64 };
+constexpr inline auto iTILE_SIZE = Magnum::Math::Vector3<Int> { 64, 64, 128 };
constexpr inline auto uiTILE_SIZE = Magnum::Math::Vector3<UnsignedInt> { iTILE_SIZE };
constexpr inline auto bTILE_SIZE = Magnum::Math::Vector3<Byte> { iTILE_SIZE };
constexpr inline auto iTILE_SIZE2 = Magnum::Math::Vector2<Int> { iTILE_SIZE[0], iTILE_SIZE[1] };