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-rw-r--r--src/chunk-scenery.cpp2
-rw-r--r--src/scenery.cpp2
-rw-r--r--src/tile-defs.hpp8
3 files changed, 6 insertions, 6 deletions
diff --git a/src/chunk-scenery.cpp b/src/chunk-scenery.cpp
index 6fc48821..5c0c90c6 100644
--- a/src/chunk-scenery.cpp
+++ b/src/chunk-scenery.cpp
@@ -111,7 +111,7 @@ auto chunk::make_topo_sort_data(object& e, uint32_t mesh_idx) -> topo_sort_data
const auto bb_min = tile_shader::project(Vector3(Vector2(bb_min_[0], bb_max_[1]), 0));
const auto bb_max = tile_shader::project(Vector3(Vector2(bb_max_[0], bb_min_[1]), 0));
const auto bb_len = bb_max[0] - bb_min[0];
- if (bb_len >= 1 && f.size[0] > uiTILE_SIZE[0])
+ if (bb_len >= 1 && f.size[0] > (unsigned)iTILE_SIZE[0])
{
data.slope = (bb_max[1]-bb_min[1])/bb_len;
data.bb_min = Vector2s(bb_min - px_start);
diff --git a/src/scenery.cpp b/src/scenery.cpp
index 22c7083a..29198b0f 100644
--- a/src/scenery.cpp
+++ b/src/scenery.cpp
@@ -74,6 +74,8 @@ void scenery::update(size_t, float dt)
Vector2 scenery::ordinal_offset(Vector2b offset) const
{
+ constexpr auto bTILE_SIZE = Vector2b(iTILE_SIZE2);
+
if (sc_type == scenery_type::door)
{
constexpr auto off_closed_ = Vector2b(0, -bTILE_SIZE[1]/2+2);
diff --git a/src/tile-defs.hpp b/src/tile-defs.hpp
index 031c2c56..2736cd08 100644
--- a/src/tile-defs.hpp
+++ b/src/tile-defs.hpp
@@ -4,17 +4,15 @@
namespace floormat {
-constexpr inline unsigned char TILE_MAX_DIM = 16;
+constexpr inline uint32_t TILE_MAX_DIM = 16;
constexpr inline size_t TILE_COUNT = size_t{TILE_MAX_DIM}*size_t{TILE_MAX_DIM};
constexpr inline auto TILE_MAX_DIM20d = Magnum::Math::Vector3<double> { TILE_MAX_DIM, TILE_MAX_DIM, 0 };
constexpr inline auto iTILE_SIZE = Magnum::Math::Vector3<Int> { 64, 64, 192 };
-constexpr inline auto uiTILE_SIZE = Magnum::Math::Vector3<UnsignedInt> { iTILE_SIZE };
-constexpr inline auto bTILE_SIZE = Magnum::Math::Vector3<Byte> { iTILE_SIZE };
-constexpr inline auto iTILE_SIZE2 = Magnum::Math::Vector2<Int> { iTILE_SIZE[0], iTILE_SIZE[1] };
+constexpr inline auto iTILE_SIZE2 = Magnum::Math::Vector2<Int> { iTILE_SIZE.x(), iTILE_SIZE.y() };
constexpr inline auto TILE_SIZE = Magnum::Math::Vector3<float> { iTILE_SIZE };
constexpr inline auto dTILE_SIZE = Magnum::Math::Vector3<double> { iTILE_SIZE };
constexpr inline auto TILE_SIZE2 = Magnum::Math::Vector2<float> { iTILE_SIZE2 };
-constexpr inline auto TILE_SIZE20 = Magnum::Math::Vector3<float> { (float)iTILE_SIZE[0], (float)iTILE_SIZE[1], 0 };
+constexpr inline auto TILE_SIZE20 = Magnum::Math::Vector3<float> { (float)iTILE_SIZE.x(), (float)iTILE_SIZE.y(), 0 };
} // namespace floormat