diff options
-rw-r--r-- | shaders/tile.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/tile.cpp b/shaders/tile.cpp index c8defb43..54c524fc 100644 --- a/shaders/tile.cpp +++ b/shaders/tile.cpp @@ -80,7 +80,7 @@ float tile_shader::depth_value(const local_coords& xy, float offset) noexcept const Vector2s tile_shader::max_screen_tiles = {8, 8}; const float tile_shader::character_depth_offset = 1 + 4./64; -const float tile_shader::scenery_depth_offset = 1 + 4./64; +const float tile_shader::scenery_depth_offset = 1 + 4./64; // TODO make walls higher so that offset can be lowered to 1./64 const float tile_shader::wall_depth_offset = 1; const float tile_shader::z_depth_offset = 1./64; const float tile_shader::depth_tile_size = 1/(double)(TILE_MAX_DIM * 2 * max_screen_tiles.product()); |