diff options
Diffstat (limited to 'editor/camera.cpp')
| -rw-r--r-- | editor/camera.cpp | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/editor/camera.cpp b/editor/camera.cpp index fa933fcf..77e3a149 100644 --- a/editor/camera.cpp +++ b/editor/camera.cpp @@ -2,6 +2,9 @@ #include "src/global-coords.hpp" #include "shaders/shader.hpp" #include "floormat/main.hpp" +#include "src/RTree-search.hpp" +#include "src/world.hpp" +#include "src/camera-offset.hpp" #include <algorithm> namespace floormat { @@ -57,6 +60,76 @@ void app::reset_camera_offset() update_cursor_tile(cursor.pixel); } +object_id app::object_at_cursor() +{ + auto [z_min, z_max, z_cur, only] = get_z_bounds(); + if (only) + z_min = z_max = z_cur; + const auto [minx, maxx, miny, maxy] = M->get_draw_bounds(); + const auto sz = M->window_size(); + auto& world = M->world(); + auto& shader = M->shader(); + + using rtree_type = std::decay_t<decltype(*world[chunk_coords_{}].rtree())>; + using rect_type = typename rtree_type::Rect; + + if (cursor.pixel) + { + auto pos = tile_shader::project(Vector3d{0., 0., -_z_level*dTILE_SIZE[2]}); + auto pixel = Vector2d{*cursor.pixel} + pos; + auto coord = M->pixel_to_tile(pixel); + auto tile = global_coords{coord.chunk(), coord.local(), 0}; + + constexpr auto eps = 1e-6f; + constexpr auto m = TILE_SIZE2 * Vector2(1- eps, 1- eps); + const auto tile_ = Vector2(M->pixel_to_tile_(Vector2d(pixel))); + const auto curchunk = Vector2(tile.chunk()), curtile = Vector2(tile.local()); + const auto subpixel_ = Vector2(std::fmod(tile_[0], 1.f), std::fmod(tile_[1], 1.f)); + const auto subpixel = m * Vector2(curchunk[0] < 0 ? 1 + subpixel_[0] : subpixel_[0], + curchunk[1] < 0 ? 1 + subpixel_[1] : subpixel_[1]); + for (int16_t y = miny; y <= maxy; y++) + for (int16_t x = minx; x <= maxx; x++) + { + const chunk_coords_ c_pos{x, y, _z_level}; + auto* c_ = world.at(c_pos); + if (!c_) + continue; + auto& c = *c_; + c.ensure_passability(); + const with_shifted_camera_offset o{shader, c_pos, {minx, miny}, {maxx, maxy}}; + if (floormat_main::check_chunk_visible(shader.camera_offset(), sz)) + { + constexpr auto half_tile = TILE_SIZE2/2; + constexpr auto chunk_size = TILE_SIZE2 * TILE_MAX_DIM; + auto chunk_dist = (curchunk - Vector2(c_pos.x, c_pos.y))*chunk_size; + auto t0 = chunk_dist + curtile*TILE_SIZE2 + subpixel - half_tile; + auto t1 = t0+Vector2(1e-4f); + const auto* rtree = c.rtree(); + object_id ret = 0; + rtree->Search(t0.data(), t1.data(), [&](uint64_t data, const rect_type& rect) { + [[maybe_unused]] auto x = std::bit_cast<collision_data>(data); + if (x.tag == (uint64_t)collision_type::geometry) + return true; + Vector2 min(rect.m_min[0], rect.m_min[1]), max(rect.m_max[0], rect.m_max[1]); + if (t0 >= min && t0 <= max) + { + if (auto e_ = world.find_entity(x.data); + e_ && Vector2ui(e_->bbox_size).product() != 0) + { + ret = x.data; + return false; + } + } + return true; + }); + if (ret) + return ret; + } + } + } + return 0; +} + void app::update_cursor_tile(const Optional<Vector2i>& pixel) { cursor.pixel = pixel; |
