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-rw-r--r--main.cpp21
1 files changed, 5 insertions, 16 deletions
diff --git a/main.cpp b/main.cpp
index 81f6abf2..182ce5ec 100644
--- a/main.cpp
+++ b/main.cpp
@@ -4,27 +4,16 @@
#include "defs.hpp"
#include "tile.hpp"
#include "chunk.hpp"
-#include "tile-mesh.hpp"
+#include "floor-mesh.hpp"
#include <bitset>
-#include <Corrade/Containers/ArrayViewStl.h>
-#include <Corrade/PluginManager/Manager.h>
#include <Magnum/Magnum.h>
#include <Magnum/Math/Vector.h>
-#include <Magnum/ImageView.h>
-#include <Magnum/GL/Buffer.h>
#include <Magnum/GL/DefaultFramebuffer.h>
-#include <Magnum/GL/Mesh.h>
#include <Magnum/GL/Renderer.h>
-#include <Magnum/GL/TextureFormat.h>
#include <Magnum/Platform/Sdl2Application.h>
#include <Magnum/Trade/AbstractImporter.h>
-
-#include <glm/glm.hpp>
-#include <glm/ext/matrix_clip_space.hpp>
-#include <glm/ext/matrix_transform.hpp>
-#include <Magnum/GlmIntegration/Integration.h>
#include <SDL_timer.h>
namespace Magnum::Examples {
@@ -74,7 +63,7 @@ struct app final : Platform::Application
shared_tile_atlas wall1 =
loader.tile_atlas("../share/game/images/metal2.tga", {2, 2});
chunk _chunk = make_test_chunk();
- tile_mesh _tile_mesh;
+ floor_mesh _floor_mesh;
std::uint64_t time_ticks = 0, time_freq = SDL_GetPerformanceFrequency();
Vector2 camera_offset;
@@ -103,8 +92,8 @@ void app::draw_chunk(chunk& c)
for (std::size_t j = 0, k = 0; j < N; j++)
for (std::size_t i = 0; i < N; i++, k++)
- _tile_mesh.draw_floor_quad(_shader, c[k].ground_image,
- {(float)(X*i), (float)(Y*j), 0});
+ _floor_mesh.set_tile(c[k], {i, j});
+ _floor_mesh.draw(_shader);
}
app::app(const Arguments& arguments):
@@ -145,7 +134,7 @@ app::app(const Arguments& arguments):
k++;
}
- _mesh.setCount((int)indices.size())
+ _floor_mesh.setCount((int)indices.size())
.addVertexBuffer(GL::Buffer{vertices}, 0,
tile_shader::Position{}, tile_shader::TextureCoordinates{})
.addVertexBuffer(GL::Buffer{c.sampler_array()}, 0, tile_shader::TextureID{})