summaryrefslogtreecommitdiffhomepage
path: root/serialize
diff options
context:
space:
mode:
Diffstat (limited to 'serialize')
-rw-r--r--serialize/old-savegame.cpp2
-rw-r--r--serialize/scenery.cpp6
-rw-r--r--serialize/scenery.hpp8
3 files changed, 8 insertions, 8 deletions
diff --git a/serialize/old-savegame.cpp b/serialize/old-savegame.cpp
index df0cbbb5..14313f5b 100644
--- a/serialize/old-savegame.cpp
+++ b/serialize/old-savegame.cpp
@@ -4,7 +4,7 @@
#include "src/critter.hpp"
#include "src/light.hpp"
#include "loader/loader.hpp"
-#include "loader/scenery.hpp"
+#include "loader/scenery-cell.hpp"
#include "src/ground-atlas.hpp"
#include "src/anim-atlas.hpp"
#include "src/chunk-scenery.hpp"
diff --git a/serialize/scenery.cpp b/serialize/scenery.cpp
index b51fac74..8935ee3d 100644
--- a/serialize/scenery.cpp
+++ b/serialize/scenery.cpp
@@ -4,7 +4,7 @@
#include "compat/assert.hpp"
#include "loader/loader.hpp"
#include "serialize/corrade-string.hpp"
-#include "loader/scenery.hpp"
+#include "loader/scenery-cell.hpp"
#include "serialize/pass-mode.hpp"
#include "serialize/magnum-vector.hpp"
#include <Corrade/Containers/String.h>
@@ -182,7 +182,7 @@ void adl_serializer<scenery_proto>::from_json(const json& j, scenery_proto& f)
}
}
-void adl_serializer<serialized_scenery>::to_json(json& j, const serialized_scenery& val)
+void adl_serializer<scenery_cell>::to_json(json& j, const scenery_cell& val)
{
fm_soft_assert(val.proto.atlas);
j = val.proto;
@@ -190,7 +190,7 @@ void adl_serializer<serialized_scenery>::to_json(json& j, const serialized_scene
j["name"] = name;
}
-void adl_serializer<serialized_scenery>::from_json(const json& j, serialized_scenery& val)
+void adl_serializer<scenery_cell>::from_json(const json& j, scenery_cell& val)
{
val = {};
val.proto = j;
diff --git a/serialize/scenery.hpp b/serialize/scenery.hpp
index 93ceeb57..6df4a843 100644
--- a/serialize/scenery.hpp
+++ b/serialize/scenery.hpp
@@ -3,7 +3,7 @@
#include <Corrade/Containers/String.h>
#include <nlohmann/json_fwd.hpp>
-namespace floormat { struct serialized_scenery; }
+namespace floormat { struct scenery_cell; }
namespace nlohmann {
@@ -22,9 +22,9 @@ template<> struct adl_serializer<floormat::scenery_proto> {
static void from_json(const json& j, floormat::scenery_proto& val);
};
-template<> struct adl_serializer<floormat::serialized_scenery> {
- static void to_json(json& j, const floormat::serialized_scenery& val);
- static void from_json(const json& j, floormat::serialized_scenery& val);
+template<> struct adl_serializer<floormat::scenery_cell> {
+ static void to_json(json& j, const floormat::scenery_cell& val);
+ static void from_json(const json& j, floormat::scenery_cell& val);
};
} // namespace nlohmann