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-rw-r--r--serialize/world-impl.hpp3
-rw-r--r--serialize/world-reader.cpp13
-rw-r--r--serialize/world-writer.cpp2
3 files changed, 14 insertions, 4 deletions
diff --git a/serialize/world-impl.hpp b/serialize/world-impl.hpp
index f6e856f5..d56c432c 100644
--- a/serialize/world-impl.hpp
+++ b/serialize/world-impl.hpp
@@ -28,6 +28,7 @@
* 13) Entity counter initialized to 1024.
* 14) Always store entity offset, rework how sc_exact works.
* 15) Add light alpha.
+ * 16) One more bit for light falloff enum.
*/
namespace floormat {
@@ -48,7 +49,7 @@ template<typename T> constexpr inline T int_max = std::numeric_limits<T>::max();
#define file_magic ".floormat.save"
-constexpr inline proto_t proto_version = 15;
+constexpr inline proto_t proto_version = 16;
constexpr inline size_t atlas_name_max = 128;
constexpr inline auto null_atlas = (atlasid)-1LL;
diff --git a/serialize/world-reader.cpp b/serialize/world-reader.cpp
index c6b23999..f1492161 100644
--- a/serialize/world-reader.cpp
+++ b/serialize/world-reader.cpp
@@ -338,8 +338,17 @@ void reader_state::read_chunks(reader_t& s)
uint8_t flags; flags << s;
const bool exact = flags & 1;
proto.r = rotation((flags >> 1) & lowbits<rotation_BITS>);
- proto.falloff = light_falloff((flags >> 4) & lowbits<light_falloff_BITS>);
- const bool enabled = (flags >> 6) & 1;
+ bool enabled;
+ if (PROTO >= 16) [[likely]]
+ {
+ proto.falloff = light_falloff((flags >> 4) & lowbits<light_falloff_BITS>);
+ enabled = (flags >> 7) & 1;
+ }
+ else
+ {
+ proto.falloff = light_falloff((flags >> 4) & lowbits<2>);
+ enabled = (flags >> 6) & 1;
+ }
s >> proto.max_distance;
for (auto i = 0uz; i < 3; i++)
diff --git a/serialize/world-writer.cpp b/serialize/world-writer.cpp
index 86f05b91..b07de09a 100644
--- a/serialize/world-writer.cpp
+++ b/serialize/world-writer.cpp
@@ -414,7 +414,7 @@ void writer_state::serialize_scenery(const chunk& c, writer_t& s)
flags |= (uint8_t)exact; // 1 bit
flags |= ((uint8_t)L.r & lowbits<rotation_BITS>) << 1; // 3 bits
flags |= ((uint8_t)L.falloff & lowbits<light_falloff_BITS>) << 4; // 2 bits
- flags |= (uint8_t)!!L.enabled << 6; // 1 bit
+ flags |= (uint8_t)!!L.enabled << 7; // 1 bit
s << flags;
}
{