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-rw-r--r--shaders/shader.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/shader.hpp b/shaders/shader.hpp
index bd0f5884..c163b1dc 100644
--- a/shaders/shader.hpp
+++ b/shaders/shader.hpp
@@ -42,7 +42,7 @@ struct tile_shader final : private GL::AbstractShaderProgram
static constexpr Vector2s max_screen_tiles = {8, 8};
static constexpr float character_depth_offset = 1 + 1./64;
static constexpr float scenery_depth_offset = 1 + 1./64;
- static constexpr float ground_depth_offset = 0; // todo scenery cut off at chunk boundary
+ static constexpr float ground_depth_offset = 0;
static constexpr float wall_depth_offset = 1;
static constexpr float z_depth_offset = 1 + 2./64;
static constexpr float depth_tile_size = 1.f/(TILE_MAX_DIM * 2 * max_screen_tiles.product());