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Diffstat (limited to 'shaders/tile-shader.frag')
| -rw-r--r-- | shaders/tile-shader.frag | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/shaders/tile-shader.frag b/shaders/tile-shader.frag index 624fc8c5..2d3de0b2 100644 --- a/shaders/tile-shader.frag +++ b/shaders/tile-shader.frag @@ -1,11 +1,14 @@ uniform vec3 color = vec3(1.0, 1.0, 1.0); -uniform sampler2D textureData; +layout(location = 2) uniform sampler2D textureData; +layout(location = 1) uniform float y_scale; in vec2 interpolatedTextureCoordinates; +in float interpolated_frag_depth; out vec4 fragmentColor; void main() { fragmentColor.rgb = color*texture(textureData, interpolatedTextureCoordinates).rgb; fragmentColor.a = 1.0; + gl_FragDepth = -interpolated_frag_depth * y_scale; } |
