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Diffstat (limited to 'shaders/tile.frag')
| -rw-r--r-- | shaders/tile.frag | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/shaders/tile.frag b/shaders/tile.frag index 64372b7b..a233825e 100644 --- a/shaders/tile.frag +++ b/shaders/tile.frag @@ -5,6 +5,7 @@ layout (location = 2) uniform vec4 tint = vec4(1, 1, 1, 1); noperspective in vec2 frag_texcoords; out vec4 color; +//layout (depth_greater) out float gl_FragDepth; void main() { color = texture(sampler, frag_texcoords) * tint; |
