diff options
Diffstat (limited to 'shaders')
| -rw-r--r-- | shaders/lightmap.cpp | 4 | ||||
| -rw-r--r-- | shaders/shader.hpp | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/shaders/lightmap.cpp b/shaders/lightmap.cpp index fcb32619..f925cc98 100644 --- a/shaders/lightmap.cpp +++ b/shaders/lightmap.cpp @@ -135,7 +135,7 @@ void lightmap_shader::end_occlusion() } } -std::array<Vector3, 4>& lightmap_shader::alloc_rect() +quad& lightmap_shader::alloc_rect() { if (count == capacity) { @@ -192,7 +192,7 @@ lightmap_shader::lightmap_shader(texture_unit_cache& tuc) : tuc{tuc} framebuffer = make_framebuffer(Vector2i((int)real_image_size)); - auto blend_vertexes = std::array<Vector3, 4>{{ + auto blend_vertexes = quad {{ { 1, -1, 0 }, /* 3--1 1 */ { 1, 1, 0 }, /* | / /| */ { -1, -1, 0 }, /* |/ / | */ diff --git a/shaders/shader.hpp b/shaders/shader.hpp index dc87a2cc..5b46fcb2 100644 --- a/shaders/shader.hpp +++ b/shaders/shader.hpp @@ -44,7 +44,7 @@ struct tile_shader final : private GL::AbstractShaderProgram static constexpr float scenery_depth_offset = 1 + 2./64; static constexpr float ground_depth_offset = 0; static constexpr float wall_depth_offset = 1; - static constexpr float wall_overlay_depth_offset = 1 + 1./64; + static constexpr float wall_overlay_depth_offset = 1 + 1./64; // todo add this static constexpr float wall_side_offset = 1 - 4./64; static constexpr float z_depth_offset = 1 + 4./64; static constexpr float depth_tile_size = 1.f/(TILE_MAX_DIM * 2 * max_screen_tiles.product()); |
