diff options
Diffstat (limited to 'src/chunk-render.cpp')
| -rw-r--r-- | src/chunk-render.cpp | 70 |
1 files changed, 7 insertions, 63 deletions
diff --git a/src/chunk-render.cpp b/src/chunk-render.cpp index 173a8f8b..586018b1 100644 --- a/src/chunk-render.cpp +++ b/src/chunk-render.cpp @@ -11,8 +11,9 @@ namespace floormat { using namespace floormat::Quads; -template<size_t N = 1> -static auto make_index_array(size_t max) +template<size_t N> +std::array<std::array<UnsignedShort, 6>, N*TILE_COUNT> +chunk::make_index_array(size_t max) { std::array<std::array<UnsignedShort, 6>, N*TILE_COUNT> array; // NOLINT(cppcoreguidelines-pro-type-member-init) for (auto i = 0uz; i < max; i++) @@ -20,18 +21,15 @@ static auto make_index_array(size_t max) return array; } +template std::array<std::array<UnsignedShort, 6>, 1*TILE_COUNT> chunk::make_index_array<1>(size_t); +template std::array<std::array<UnsignedShort, 6>, 2*TILE_COUNT> chunk::make_index_array<2>(size_t); + void chunk::ensure_alloc_ground() { if (!_ground) [[unlikely]] _ground = Pointer<ground_stuff>{InPlaceInit}; } -void chunk::ensure_alloc_walls() -{ - if (!_walls) [[unlikely]] - _walls = Pointer<wall_stuff>{InPlaceInit}; -} - auto chunk::ensure_ground_mesh() noexcept -> ground_mesh_tuple { if (!_ground) @@ -67,7 +65,7 @@ auto chunk::ensure_ground_mesh() noexcept -> ground_mesh_tuple v[j] = { quad[j], texcoords[j], depth }; } - const auto indexes = make_index_array(count); + const auto indexes = make_index_array<1>(count); const auto vertex_view = ArrayView{vertexes.data(), count}; const auto vert_index_view = ArrayView{indexes.data(), count}; @@ -79,59 +77,5 @@ auto chunk::ensure_ground_mesh() noexcept -> ground_mesh_tuple return { ground_mesh, _ground->ground_indexes, count }; } -fm_noinline -GL::Mesh chunk::make_wall_mesh(size_t count) -{ - fm_debug_assert(_walls); - //std::array<std::array<vertex, 4>, TILE_COUNT*2> vertexes; - vertex vertexes[TILE_COUNT*2][4]; - for (auto k = 0uz; k < count; k++) - { - const uint16_t i = _walls->wall_indexes[k]; - const auto& atlas = _walls->_wall_atlases[i]; - const auto& variant = _walls->_wall_variants[i]; - const local_coords pos{i / 2u}; - const auto center = Vector3(pos) * TILE_SIZE; - const auto quad = i & 1 ? wall_quad_W(center, TILE_SIZE) : wall_quad_N(center, TILE_SIZE); - const float depth = tile_shader::depth_value(pos, tile_shader::wall_depth_offset); - const auto texcoords = atlas->texcoords_for_id(variant); - auto& v = vertexes[k]; - for (auto j = 0uz; j < 4; j++) - v[j] = { quad[j], texcoords[j], depth, }; - } - - auto indexes = make_index_array<2>(count); - const auto vertex_view = ArrayView{&vertexes[0], count}; - const auto vert_index_view = ArrayView{indexes.data(), count}; - - GL::Mesh mesh{GL::MeshPrimitive::Triangles}; - mesh.addVertexBuffer(GL::Buffer{vertex_view}, 0, tile_shader::Position{}, tile_shader::TextureCoordinates{}, tile_shader::Depth{}) - .setIndexBuffer(GL::Buffer{vert_index_view}, 0, GL::MeshIndexType::UnsignedShort) - .setCount(int32_t(6 * count)); - return mesh; -} - -auto chunk::ensure_wall_mesh() noexcept -> wall_mesh_tuple -{ - if (!_walls) - return {wall_mesh, {}, 0}; - - if (!_walls_modified) - return { wall_mesh, _walls->wall_indexes, size_t(wall_mesh.count()/6) }; - _walls_modified = false; - - size_t count = 0; - for (auto i = 0uz; i < TILE_COUNT*2; i++) - if (_walls->_wall_atlases[i]) - _walls->wall_indexes[count++] = uint16_t(i); - - std::sort(_walls->wall_indexes.data(), _walls->wall_indexes.data() + (ptrdiff_t)count, - [this](uint16_t a, uint16_t b) { - return _walls->_wall_atlases[a] < _walls->_wall_atlases[b]; - }); - - wall_mesh = make_wall_mesh(count); - return { wall_mesh, _walls->wall_indexes, count }; -} } // namespace floormat |
