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-rw-r--r--src/object.cpp300
1 files changed, 300 insertions, 0 deletions
diff --git a/src/object.cpp b/src/object.cpp
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+++ b/src/object.cpp
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+#include "object.hpp"
+#include "world.hpp"
+#include "rotation.inl"
+#include "anim-atlas.hpp"
+#include "src/RTree-search.hpp"
+#include "compat/exception.hpp"
+#include "shaders/shader.hpp"
+#include <cmath>
+#include <algorithm>
+
+namespace floormat {
+
+namespace {
+
+constexpr auto object_id_lessp = [](const auto& a, const auto& b) { return a->id < b->id; };
+
+} // namespace
+
+bool object_proto::operator==(const object_proto&) const = default;
+object_proto& object_proto::operator=(const object_proto&) = default;
+object_proto::~object_proto() noexcept = default;
+object_proto::object_proto() = default;
+object_proto::object_proto(const object_proto&) = default;
+object_type object_proto::type_of() const noexcept { return type; }
+
+object::object(object_id id, struct chunk& c, const object_proto& proto) :
+ id{id}, c{&c}, atlas{proto.atlas},
+ offset{proto.offset}, bbox_offset{proto.bbox_offset},
+ bbox_size{proto.bbox_size}, delta{proto.delta},
+ frame{proto.frame}, r{proto.r}, pass{proto.pass}
+{
+ fm_soft_assert(atlas);
+ fm_soft_assert(atlas->check_rotation(r));
+ fm_soft_assert(frame < atlas->info().nframes);
+}
+
+object::~object() noexcept
+{
+ fm_debug_assert(id);
+ if (c->_teardown || c->_world->_teardown) [[unlikely]]
+ return;
+ if (chunk::bbox bb; c->_bbox_for_scenery(*this, bb))
+ c->_remove_bbox(bb);
+ c->_world->do_kill_object(id);
+ const_cast<object_id&>(id) = 0;
+}
+
+float object::ordinal() const
+{
+ return ordinal(coord.local(), offset, atlas->group(r).z_offset);
+}
+
+float object::ordinal(local_coords xy, Vector2b offset, Vector2s z_offset) const
+{
+ constexpr auto inv_tile_size = 1.f/TILE_SIZE2;
+ auto offset_ = ordinal_offset(offset);
+ auto vec = Vector2(xy) + offset_*inv_tile_size;
+ return vec[0] + vec[1] + Vector2(z_offset).sum();
+}
+
+struct chunk& object::chunk() const
+{
+ return *c;
+}
+
+size_t object::index() const
+{
+ auto& c = chunk();
+ const auto fn = [id = id](const auto& a, const auto&) { return a->id < id; };
+ auto& es = c._objects;
+ auto it = std::lower_bound(es.cbegin(), es.cend(), nullptr, fn);
+ fm_assert(it != es.cend());
+ fm_assert((*it)->id == id);
+ return (size_t)std::distance(es.cbegin(), it);
+}
+
+bool object::is_virtual() const
+{
+ return false;
+}
+
+bool object::can_rotate(global_coords coord, rotation new_r, rotation old_r, Vector2b offset, Vector2b bbox_offset, Vector2ub bbox_size)
+{
+ if (bbox_offset.isZero() && bbox_size[0] == bbox_size[1])
+ return true;
+ const auto offset_ = rotate_point(offset, old_r, new_r);
+ const auto bbox_offset_ = rotate_point(bbox_offset, old_r, new_r);
+ const auto bbox_size_ = rotate_size(bbox_size, old_r, new_r);
+ return can_move_to({}, coord, offset_, bbox_offset_, bbox_size_);
+}
+
+bool object::can_rotate(rotation new_r)
+{
+ if (new_r == r)
+ return true;
+
+ return can_rotate(coord, new_r, r, offset, bbox_offset, bbox_size);
+}
+
+void object::rotate(size_t, rotation new_r)
+{
+ fm_assert(atlas->check_rotation(new_r));
+ auto offset_ = !is_dynamic() ? rotate_point(offset, r, new_r) : offset;
+ auto bbox_offset_ = rotate_point(bbox_offset, r, new_r);
+ auto bbox_size_ = rotate_size(bbox_size, r, new_r);
+ set_bbox(offset_, bbox_offset_, bbox_size_, pass);
+ if (r != new_r && !is_dynamic())
+ c->mark_scenery_modified();
+
+ const_cast<rotation&>(r) = new_r;
+}
+
+template <typename T> constexpr T sgn(T val) { return T(T(0) < val) - T(val < T(0)); }
+
+Pair<global_coords, Vector2b> object::normalize_coords(global_coords coord, Vector2b cur_offset, Vector2i new_offset)
+{
+ auto off_tmp = Vector2i(cur_offset) + new_offset;
+ auto off_new = off_tmp % iTILE_SIZE2;
+ constexpr auto half_tile = iTILE_SIZE2/2;
+ for (auto i = 0uz; i < 2; i++)
+ {
+ auto sign = sgn(off_new[i]);
+ auto absval = std::abs(off_new[i]);
+ if (absval > half_tile[i])
+ {
+ Vector2i v(0);
+ v[i] = sign;
+ coord += v;
+ off_new[i] = (iTILE_SIZE[i] - absval)*-sign;
+ }
+ }
+ return { coord, Vector2b(off_new) };
+}
+
+template<bool neighbor = true>
+static bool do_search(struct chunk* c, chunk_coords_ coord, object_id id, Vector2 min, Vector2 max, Vector2b off = {})
+{
+ if constexpr(neighbor)
+ {
+ const auto ch = chunk_coords{(int16_t)(coord.x + off[0]), (int16_t)(coord.y + off[1])};
+ constexpr auto size = TILE_SIZE2 * TILE_MAX_DIM, grace = TILE_SIZE2 * 4;
+ const auto off_ = Vector2(off) * size;
+ min -= off_;
+ max -= off_;
+ if (!(min + grace >= Vector2{} && max - grace <= size)) [[likely]]
+ return true;
+ auto& w = c->world();
+ c = w.at({ch, coord.z});
+ if (!c) [[unlikely]]
+ return true;
+ }
+ bool ret = true;
+ c->rtree()->Search(min.data(), max.data(), [&](object_id data, const auto&) {
+ auto x = std::bit_cast<collision_data>(data);
+ if (x.data != id && x.pass != (uint64_t)pass_mode::pass)
+ return ret = false;
+ else
+ return true;
+ });
+ return ret;
+}
+
+bool object::can_move_to(Vector2i delta, global_coords coord2, Vector2b offset, Vector2b bbox_offset, Vector2ub bbox_size)
+{
+ auto [coord_, offset_] = normalize_coords(coord2, offset, delta);
+
+ if (coord_.z() != coord.z()) [[unlikely]]
+ return false;
+
+ auto& w = *c->_world;
+ auto& c_ = coord_.chunk() == coord.chunk() ? *c : w[{coord_.chunk(), coord_.z()}];
+
+ const auto center = Vector2(coord_.local())*TILE_SIZE2 + Vector2(offset_) + Vector2(bbox_offset),
+ half_bbox = Vector2(bbox_size)*.5f,
+ min = center - half_bbox, max = min + Vector2(bbox_size);
+ auto ch = chunk_coords_{coord_.chunk(), coord_.z()};
+ if (!do_search<false>(&c_, ch, id, min, max))
+ return false;
+ for (const auto& off : world::neighbor_offsets)
+ if (!do_search(&c_, ch, id, min, max, off))
+ return false;
+ return true;
+}
+
+bool object::can_move_to(Vector2i delta)
+{
+ return can_move_to(delta, coord, offset, bbox_offset, bbox_size);
+}
+
+size_t object::move_to(size_t& i, Vector2i delta, rotation new_r)
+{
+ if (!can_rotate(new_r))
+ return i;
+
+ auto& es = c->_objects;
+ fm_debug_assert(i < es.size());
+ auto e_ = es[i];
+
+ fm_assert(&*e_ == this);
+ auto& w = *c->_world;
+ const auto [coord_, offset_] = normalize_coords(coord, offset, delta);
+
+ if (coord_ == coord && offset_ == offset)
+ return i;
+
+ if (!is_dynamic())
+ c->mark_scenery_modified();
+
+ chunk::bbox bb0, bb1;
+ const auto bb_offset = rotate_point(bbox_offset, r, new_r);
+ const auto bb_size = rotate_size(bbox_size, r, new_r);
+ bool b0 = c->_bbox_for_scenery(*this, bb0),
+ b1 = c->_bbox_for_scenery(*this, coord_.local(), offset_, bb_offset, bb_size, bb1);
+
+ if (coord_.chunk() == coord.chunk())
+ {
+ c->_replace_bbox(bb0, bb1, b0, b1);
+ const_cast<global_coords&>(coord) = coord_;
+ set_bbox_(offset_, bb_offset, bb_size, pass);
+ const_cast<rotation&>(r) = new_r;
+ //for (auto i = 0uz; const auto& x : es) fm_debug("%zu %s %f", i++, x->atlas->name().data(), x->ordinal());
+ //fm_debug("insert (%hd;%hd|%hhd;%hhd) %td -> %zu | %f", coord_.chunk().x, coord_.chunk().y, coord_.local().x, coord_.local().y, pos1, es.size(), e.ordinal());
+ }
+ else
+ {
+ //fm_debug("change-chunk (%hd;%hd|%hhd;%hhd)", coord_.chunk().x, coord_.chunk().y, coord_.local().x, coord_.local().y);
+ auto& c2 = w[{coord_.chunk(), coord_.z()}];
+ if (!is_dynamic())
+ c2.mark_scenery_modified();
+ c2._add_bbox(bb1);
+ c->remove_object(i);
+ auto& es = c2._objects;
+ auto it = std::lower_bound(es.cbegin(), es.cend(), e_, object_id_lessp);
+ const_cast<global_coords&>(coord) = coord_;
+ set_bbox_(offset_, bb_offset, bb_size, pass);
+ const_cast<rotation&>(r) = new_r;
+ const_cast<struct chunk*&>(c) = &c2;
+ i = (size_t)std::distance(es.cbegin(), it);
+ es.insert(it, std::move(e_));
+ }
+
+ return i;
+}
+
+void object::move_to(Magnum::Vector2i delta)
+{
+ auto i = index();
+ (void)move_to(i, delta, r);
+}
+
+void object::set_bbox_(Vector2b offset_, Vector2b bbox_offset_, Vector2ub bbox_size_, pass_mode pass_)
+{
+ const_cast<Vector2b&>(offset) = offset_;
+ const_cast<Vector2b&>(bbox_offset) = bbox_offset_;
+ const_cast<Vector2ub&>(bbox_size) = bbox_size_;
+ const_cast<pass_mode&>(pass) = pass_;
+}
+
+object::operator object_proto() const
+{
+ object_proto ret;
+ ret.atlas = atlas;
+ ret.offset = offset;
+ ret.bbox_offset = bbox_offset;
+ ret.bbox_size = bbox_size;
+ ret.delta = delta;
+ ret.frame = frame;
+ ret.type = type();
+ ret.r = r;
+ ret.pass = pass;
+ return ret;
+}
+
+void object::set_bbox(Vector2b offset_, Vector2b bbox_offset_, Vector2ub bbox_size_, pass_mode pass)
+{
+ if (offset != offset_)
+ if (!is_dynamic())
+ c->mark_scenery_modified();
+
+ chunk::bbox bb0, bb;
+ const bool b0 = c->_bbox_for_scenery(*this, bb0);
+ set_bbox_(offset_, bbox_offset_, bbox_size_, pass);
+ const bool b = c->_bbox_for_scenery(*this, bb);
+ c->_replace_bbox(bb0, bb, b0, b);
+}
+
+bool object::can_activate(size_t) const { return false; }
+bool object::activate(size_t) { return false; }
+
+bool object::is_dynamic() const
+{
+ return atlas->info().fps > 0;
+}
+
+object_type object::type_of() const noexcept
+{
+ return type();
+}
+
+} // namespace floormat