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-rw-r--r--src/path-search.hpp49
1 files changed, 0 insertions, 49 deletions
diff --git a/src/path-search.hpp b/src/path-search.hpp
deleted file mode 100644
index 05516676..00000000
--- a/src/path-search.hpp
+++ /dev/null
@@ -1,49 +0,0 @@
-#pragma once
-#include "tile-constants.hpp"
-#include "global-coords.hpp"
-#include "object-id.hpp"
-#include "path-search-result.hpp"
-#include "path-search-pred.hpp"
-#include <array>
-
-namespace floormat {
-class world;
-struct object;
-class chunk;
-} // namespace floormat
-
-// todo add pathfinding sub-namespace
-
-namespace floormat::detail_astar {
-
-template<typename T> struct bbox;
-struct cache;
-struct chunk_cache;
-constexpr inline int div_factor = 4;
-constexpr inline auto div_size = iTILE_SIZE2 / div_factor;
-constexpr inline auto min_size = Vector2ui(div_size * 2);
-constexpr inline auto div_count = iTILE_SIZE2 * TILE_MAX_DIM / detail_astar::div_size;
-
-} // namespace floormat::detail_astar
-
-namespace floormat {
-
-struct path_search_result;
-
-class path_search final
-{
- friend struct path_search_result;
- template<typename T> using bbox = detail_astar::bbox<T>;
- using pred = detail_astar::pred;
-
-public:
- static bool is_passable_1(chunk& c, Vector2 min, Vector2 max, object_id own_id, const pred& p = detail_astar::never_continue());
- static bool is_passable_(chunk* c0, const std::array<chunk*, 8>& neighbors,
- Vector2 min, Vector2 max, object_id own_id, const pred& p = detail_astar::never_continue());
- static bool is_passable(world& w, global_coords coord, Vector2b offset, Vector2ui size, object_id own_id, const pred& p = detail_astar::never_continue());
- static bool is_passable(world& w, struct detail_astar::cache& cache, global_coords coord, Vector2b offset, Vector2ui size, object_id own_id, const pred& p = detail_astar::never_continue());
- static bool is_passable(world& w, chunk_coords_ ch0, const bbox<float>& bb, object_id own_id, const pred& p = detail_astar::never_continue());
- static bool is_passable(world& w, struct detail_astar::cache& cache, chunk_coords_ ch0, const bbox<float>& bb, object_id own_id, const pred& p = detail_astar::never_continue());
-};
-
-} // namespace floormat