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-rw-r--r--src/scenery.cpp87
1 files changed, 7 insertions, 80 deletions
diff --git a/src/scenery.cpp b/src/scenery.cpp
index eddada7b..90c33032 100644
--- a/src/scenery.cpp
+++ b/src/scenery.cpp
@@ -1,81 +1,11 @@
#include "scenery.hpp"
#include "anim-atlas.hpp"
#include "compat/assert.hpp"
+#include "rotation.inl"
#include <algorithm>
-#include <Corrade/Containers/PairStl.h>
-#include <Corrade/Containers/TripleStl.h>
namespace floormat {
-namespace {
-
-constexpr Pair<rotation, Triple<Vector2b, Vector2ub, Vector2ub>> rotation_symmetries[] = {
- { rotation::N, { { 1, 1}, {0, 1}, {0, 1} } },
- { rotation::E, { {-1, 1}, {1, 0}, {1, 0} } },
- { rotation::S, { {-1, -1}, {0, 1}, {0, 1} } },
- { rotation::W, { { 1, -1}, {1, 0}, {1, 0} } },
-};
-
-constexpr Triple<Vector2b, Vector2ub, Vector2ub> symmetry_for_rot(rotation r)
-{
- fm_assert(r < rotation_COUNT);
- auto idx = (std::size_t)r / 2;
- const auto& [r1, sym] = rotation_symmetries[idx];
- return sym;
-}
-
-constexpr Vector2b rotate_bbox_offset(Vector2b offset0, rotation r_old, rotation r_new)
-{
- fm_assert(r_old < rotation_COUNT && r_new < rotation_COUNT);
- auto [m_offset0, i_offset0, i_size0] = symmetry_for_rot(r_old);
- auto offset0_ = offset0 * m_offset0;
- auto offset_n = Vector2b(offset0_[i_offset0[0]], offset0_[i_offset0[1]]);
- auto [m_offset1, i_offset1, i_size1] = symmetry_for_rot(r_new);
- return Vector2b{offset_n[i_offset1[0]], offset_n[i_offset1[1]]}*m_offset1;
-}
-
-constexpr Vector2ub rotate_bbox_size(Vector2ub size0, rotation r_old, rotation r_new)
-{
- fm_assert(r_old < rotation_COUNT && r_new < rotation_COUNT);
- auto [m_offset0, i_offset0, i_size0] = symmetry_for_rot(r_old);
- auto size_n = Vector2ub(size0[i_size0[0]], size0[i_size0[1]]);
- //fm_debug_assert(r_old != rotation::N || offset_n == offset0 && size_n == size0);
- auto [m_offset1, i_offset1, i_size1] = symmetry_for_rot(r_new);
- return Vector2ub{size_n[i_size1[0]], size_n[i_size1[1]]};
-}
-
-constexpr Pair<Vector2b, Vector2ub> rotate_bbox_to(Vector2b offset0, Vector2ub size0, rotation r_old, rotation r_new)
-{
- return {
- rotate_bbox_offset(offset0, r_old, r_new),
- rotate_bbox_size(size0, r_old, r_new),
- };
-}
-
-/* N 0 -32 32 16
- * E 32 0 16 32
- * S 0 32 32 16
- * W -32 0 16 32
- */
-
-/* N 16 -32 32 16
- * E 32 16 16 32
- * S -16 32 32 16
- * W -32 -16 16 32
- */
-static_assert(rotate_bbox_to({ 16, -32}, {32, 16}, rotation::N, rotation::E) == Pair<Vector2b, Vector2ub>{{ 32, 16}, {16, 32}});
-static_assert(rotate_bbox_to({ 16, -32}, {32, 16}, rotation::N, rotation::S) == Pair<Vector2b, Vector2ub>{{-16, 32}, {32, 16}});
-static_assert(rotate_bbox_to({ 16, -32}, {32, 16}, rotation::N, rotation::W) == Pair<Vector2b, Vector2ub>{{-32, -16}, {16, 32}});
-
-static_assert(rotate_bbox_to({ 32, 16}, {16, 32}, rotation::E, rotation::S) == Pair<Vector2b, Vector2ub>{{-16, 32}, {32, 16}});
-static_assert(rotate_bbox_to({ 32, 16}, {16, 32}, rotation::E, rotation::N) == Pair<Vector2b, Vector2ub>{{ 16, -32}, {32, 16}});
-static_assert(rotate_bbox_to({-32, -16}, {16, 32}, rotation::W, rotation::S) == Pair<Vector2b, Vector2ub>{{-16, 32}, {32, 16}});
-
-static_assert(rotate_bbox_to({1, 2}, {3, 4}, rotation::E, rotation::E) == Pair<Vector2b, Vector2ub>{{1, 2}, {3, 4}});
-static_assert(rotate_bbox_to({1, 2}, {3, 4}, rotation::N, rotation::N) == Pair<Vector2b, Vector2ub>{{1, 2}, {3, 4}});
-
-} // namespace
-
scenery_proto::scenery_proto() noexcept = default;
scenery_proto::scenery_proto(const std::shared_ptr<anim_atlas>& atlas, const scenery& frame) noexcept :
atlas{atlas}, frame{frame}
@@ -104,8 +34,8 @@ scenery::scenery(generic_tag_t, const anim_atlas& atlas, rotation r, frame_t fra
Vector2b offset, Vector2b bbox_offset, Vector2ub bbox_size) :
frame{frame},
offset{offset},
- bbox_offset{rotate_bbox_offset(bbox_offset, atlas.first_rotation(), r)},
- bbox_size{rotate_bbox_size(bbox_size, atlas.first_rotation(), r)},
+ bbox_offset{rotate_point(bbox_offset, atlas.first_rotation(), r)},
+ bbox_size{rotate_size(bbox_size, atlas.first_rotation(), r)},
r{r}, type{scenery_type::generic},
passability{passability},
active{active}, interactive{interactive}
@@ -118,8 +48,8 @@ scenery::scenery(door_tag_t, const anim_atlas& atlas, rotation r, bool is_open,
Vector2b offset, Vector2b bbox_offset, Vector2ub bbox_size) :
frame{frame_t(is_open ? 0 : atlas.group(r).frames.size()-1)},
offset{offset},
- bbox_offset{rotate_bbox_offset(bbox_offset, atlas.first_rotation(), r)},
- bbox_size{rotate_bbox_size(bbox_size, atlas.first_rotation(), r)},
+ bbox_offset{rotate_point(bbox_offset, atlas.first_rotation(), r)},
+ bbox_size{rotate_size(bbox_size, atlas.first_rotation(), r)},
r{r}, type{scenery_type::door},
passability{is_open ? pass_mode::pass : pass_mode::blocked},
interactive{true}
@@ -128,13 +58,10 @@ scenery::scenery(door_tag_t, const anim_atlas& atlas, rotation r, bool is_open,
fm_assert(atlas.group(r).frames.size() >= 2);
}
-Vector2b scenery::rotate_bbox_offset(Vector2b offset, rotation old_r, rotation r) { return floormat::rotate_bbox_offset(offset, old_r, r); }
-Vector2ub scenery::rotate_bbox_size(Vector2ub size, rotation old_r, rotation r) { return floormat::rotate_bbox_size(size, old_r, r); }
-
void scenery::rotate(rotation new_r)
{
- bbox_offset = scenery::rotate_bbox_offset(bbox_offset, r, new_r);
- bbox_size = scenery::rotate_bbox_size(bbox_size, r, new_r);
+ bbox_offset = rotate_point(bbox_offset, r, new_r);
+ bbox_size = rotate_size(bbox_size, r, new_r);
r = new_r;
}