diff options
Diffstat (limited to 'src/scenery.cpp')
-rw-r--r-- | src/scenery.cpp | 87 |
1 files changed, 7 insertions, 80 deletions
diff --git a/src/scenery.cpp b/src/scenery.cpp index eddada7b..90c33032 100644 --- a/src/scenery.cpp +++ b/src/scenery.cpp @@ -1,81 +1,11 @@ #include "scenery.hpp" #include "anim-atlas.hpp" #include "compat/assert.hpp" +#include "rotation.inl" #include <algorithm> -#include <Corrade/Containers/PairStl.h> -#include <Corrade/Containers/TripleStl.h> namespace floormat { -namespace { - -constexpr Pair<rotation, Triple<Vector2b, Vector2ub, Vector2ub>> rotation_symmetries[] = { - { rotation::N, { { 1, 1}, {0, 1}, {0, 1} } }, - { rotation::E, { {-1, 1}, {1, 0}, {1, 0} } }, - { rotation::S, { {-1, -1}, {0, 1}, {0, 1} } }, - { rotation::W, { { 1, -1}, {1, 0}, {1, 0} } }, -}; - -constexpr Triple<Vector2b, Vector2ub, Vector2ub> symmetry_for_rot(rotation r) -{ - fm_assert(r < rotation_COUNT); - auto idx = (std::size_t)r / 2; - const auto& [r1, sym] = rotation_symmetries[idx]; - return sym; -} - -constexpr Vector2b rotate_bbox_offset(Vector2b offset0, rotation r_old, rotation r_new) -{ - fm_assert(r_old < rotation_COUNT && r_new < rotation_COUNT); - auto [m_offset0, i_offset0, i_size0] = symmetry_for_rot(r_old); - auto offset0_ = offset0 * m_offset0; - auto offset_n = Vector2b(offset0_[i_offset0[0]], offset0_[i_offset0[1]]); - auto [m_offset1, i_offset1, i_size1] = symmetry_for_rot(r_new); - return Vector2b{offset_n[i_offset1[0]], offset_n[i_offset1[1]]}*m_offset1; -} - -constexpr Vector2ub rotate_bbox_size(Vector2ub size0, rotation r_old, rotation r_new) -{ - fm_assert(r_old < rotation_COUNT && r_new < rotation_COUNT); - auto [m_offset0, i_offset0, i_size0] = symmetry_for_rot(r_old); - auto size_n = Vector2ub(size0[i_size0[0]], size0[i_size0[1]]); - //fm_debug_assert(r_old != rotation::N || offset_n == offset0 && size_n == size0); - auto [m_offset1, i_offset1, i_size1] = symmetry_for_rot(r_new); - return Vector2ub{size_n[i_size1[0]], size_n[i_size1[1]]}; -} - -constexpr Pair<Vector2b, Vector2ub> rotate_bbox_to(Vector2b offset0, Vector2ub size0, rotation r_old, rotation r_new) -{ - return { - rotate_bbox_offset(offset0, r_old, r_new), - rotate_bbox_size(size0, r_old, r_new), - }; -} - -/* N 0 -32 32 16 - * E 32 0 16 32 - * S 0 32 32 16 - * W -32 0 16 32 - */ - -/* N 16 -32 32 16 - * E 32 16 16 32 - * S -16 32 32 16 - * W -32 -16 16 32 - */ -static_assert(rotate_bbox_to({ 16, -32}, {32, 16}, rotation::N, rotation::E) == Pair<Vector2b, Vector2ub>{{ 32, 16}, {16, 32}}); -static_assert(rotate_bbox_to({ 16, -32}, {32, 16}, rotation::N, rotation::S) == Pair<Vector2b, Vector2ub>{{-16, 32}, {32, 16}}); -static_assert(rotate_bbox_to({ 16, -32}, {32, 16}, rotation::N, rotation::W) == Pair<Vector2b, Vector2ub>{{-32, -16}, {16, 32}}); - -static_assert(rotate_bbox_to({ 32, 16}, {16, 32}, rotation::E, rotation::S) == Pair<Vector2b, Vector2ub>{{-16, 32}, {32, 16}}); -static_assert(rotate_bbox_to({ 32, 16}, {16, 32}, rotation::E, rotation::N) == Pair<Vector2b, Vector2ub>{{ 16, -32}, {32, 16}}); -static_assert(rotate_bbox_to({-32, -16}, {16, 32}, rotation::W, rotation::S) == Pair<Vector2b, Vector2ub>{{-16, 32}, {32, 16}}); - -static_assert(rotate_bbox_to({1, 2}, {3, 4}, rotation::E, rotation::E) == Pair<Vector2b, Vector2ub>{{1, 2}, {3, 4}}); -static_assert(rotate_bbox_to({1, 2}, {3, 4}, rotation::N, rotation::N) == Pair<Vector2b, Vector2ub>{{1, 2}, {3, 4}}); - -} // namespace - scenery_proto::scenery_proto() noexcept = default; scenery_proto::scenery_proto(const std::shared_ptr<anim_atlas>& atlas, const scenery& frame) noexcept : atlas{atlas}, frame{frame} @@ -104,8 +34,8 @@ scenery::scenery(generic_tag_t, const anim_atlas& atlas, rotation r, frame_t fra Vector2b offset, Vector2b bbox_offset, Vector2ub bbox_size) : frame{frame}, offset{offset}, - bbox_offset{rotate_bbox_offset(bbox_offset, atlas.first_rotation(), r)}, - bbox_size{rotate_bbox_size(bbox_size, atlas.first_rotation(), r)}, + bbox_offset{rotate_point(bbox_offset, atlas.first_rotation(), r)}, + bbox_size{rotate_size(bbox_size, atlas.first_rotation(), r)}, r{r}, type{scenery_type::generic}, passability{passability}, active{active}, interactive{interactive} @@ -118,8 +48,8 @@ scenery::scenery(door_tag_t, const anim_atlas& atlas, rotation r, bool is_open, Vector2b offset, Vector2b bbox_offset, Vector2ub bbox_size) : frame{frame_t(is_open ? 0 : atlas.group(r).frames.size()-1)}, offset{offset}, - bbox_offset{rotate_bbox_offset(bbox_offset, atlas.first_rotation(), r)}, - bbox_size{rotate_bbox_size(bbox_size, atlas.first_rotation(), r)}, + bbox_offset{rotate_point(bbox_offset, atlas.first_rotation(), r)}, + bbox_size{rotate_size(bbox_size, atlas.first_rotation(), r)}, r{r}, type{scenery_type::door}, passability{is_open ? pass_mode::pass : pass_mode::blocked}, interactive{true} @@ -128,13 +58,10 @@ scenery::scenery(door_tag_t, const anim_atlas& atlas, rotation r, bool is_open, fm_assert(atlas.group(r).frames.size() >= 2); } -Vector2b scenery::rotate_bbox_offset(Vector2b offset, rotation old_r, rotation r) { return floormat::rotate_bbox_offset(offset, old_r, r); } -Vector2ub scenery::rotate_bbox_size(Vector2ub size, rotation old_r, rotation r) { return floormat::rotate_bbox_size(size, old_r, r); } - void scenery::rotate(rotation new_r) { - bbox_offset = scenery::rotate_bbox_offset(bbox_offset, r, new_r); - bbox_size = scenery::rotate_bbox_size(bbox_size, r, new_r); + bbox_offset = rotate_point(bbox_offset, r, new_r); + bbox_size = rotate_size(bbox_size, r, new_r); r = new_r; } |