| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2024-07-16 | wa | Stanislaw Halik | |
| 2024-05-28 | also fix broken protos for {critter,light}_proto | Stanislaw Halik | |
| 2024-05-02 | now call script update | Stanislaw Halik | |
| 2024-04-13 | use inheritance for scenery, not std::variant | Stanislaw Halik | |
| It's still WIP because creating scenery has to branch on all subtypes. This needs to be taken care of generically in `world::make_object()`. | |||
| 2024-04-11 | w | Stanislaw Halik | |
| 2024-04-09 | w | Stanislaw Halik | |
| 2024-04-06 | bring back update_world resync on entity moved | Stanislaw Halik | |
| 2024-03-23 | src/object: use forward declaration for dt | Stanislaw Halik | |
| 2024-03-01 | time wip | Stanislaw Halik | |
| It works now, but some functionality is lost in main/draw.cpp | |||
| 2024-02-04 | b | Stanislaw Halik | |
| 2024-01-13 | zw | Stanislaw Halik | |
| 2023-09-01 | rename entity -> object | Stanislaw Halik | |
| 2023-08-27 | src: remove entity::update() 'bool' return value | Stanislaw Halik | |
| 2023-06-10 | wip | Stanislaw Halik | |
| 2023-05-30 | add light entity serialization | Stanislaw Halik | |
| 2023-05-30 | wip light inspect & serialize stuff | Stanislaw Halik | |
| 2023-05-26 | light: intensity should be a 2d vector | Stanislaw Halik | |
| It's a vector in order to provide an approximation of area lighting without actually implementing them. | |||
| 2023-05-26 | draw, editor, main: add toggling vobj display | Stanislaw Halik | |
| 2023-05-17 | wip vobj | Stanislaw Halik | |
