Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-05-02 | now call script update | Stanislaw Halik | |
2024-04-14 | add find_object specialization for scenery subtypes | Stanislaw Halik | |
2024-04-13 | split scenery-proto into its own file | Stanislaw Halik | |
2024-04-13 | add move assignment operator and ctor to scenery_proto | Stanislaw Halik | |
2024-04-13 | instantiate scenery in a uniform manner | Stanislaw Halik | |
Now using world::make_scenery(). Add `std::monostate` to the `scenery_proto` variant to catch potential bugs. | |||
2024-04-13 | use inheritance for scenery, not std::variant | Stanislaw Halik | |
It's still WIP because creating scenery has to branch on all subtypes. This needs to be taken care of generically in `world::make_object()`. | |||
2024-04-11 | w | Stanislaw Halik | |
2024-04-09 | remove unused includes | Stanislaw Halik | |
2024-04-09 | w | Stanislaw Halik | |
2024-04-08 | a | Stanislaw Halik | |
2024-04-07 | b | Stanislaw Halik | |
2024-04-06 | bring back update_world resync on entity moved | Stanislaw Halik | |
2024-03-23 | src/object: use forward declaration for dt | Stanislaw Halik | |
2024-03-01 | time wip | Stanislaw Halik | |
It works now, but some functionality is lost in main/draw.cpp | |||
2024-02-14 | switch back to using StringView in atlas loader | Stanislaw Halik | |
2024-02-04 | b | Stanislaw Halik | |
2024-01-23 | a | Stanislaw Halik | |
2024-01-23 | a | Stanislaw Halik | |
2024-01-23 | w | Stanislaw Halik | |
2024-01-13 | zw | Stanislaw Halik | |
2024-01-12 | a | Stanislaw Halik | |
2023-12-23 | a | Stanislaw Halik | |
2023-11-22 | a | Stanislaw Halik | |
2023-09-20 | scenery: externalize door z-offset | Stanislaw Halik | |
2023-09-01 | rename entity -> object | Stanislaw Halik | |
2023-08-27 | src: remove entity::update() 'bool' return value | Stanislaw Halik | |
2023-04-16 | mess around with <memory> inclusion | Stanislaw Halik | |
2023-04-14 | it probably renders correctly now | Stanislaw Halik | |
2023-03-21 | src, draw: work on depth and z offsets | Stanislaw Halik | |
2023-03-20 | sort entities by id rather than draw order | Stanislaw Halik | |
2023-03-19 | work on entity reodering | Stanislaw Halik | |
2023-03-19 | src/entity: move type data member to vtable | Stanislaw Halik | |
2023-03-18 | pre-declare integer types without cstddef/cstdint | Stanislaw Halik | |
2023-03-18 | a | Stanislaw Halik | |
2023-03-17 | dddd | Stanislaw Halik | |
2023-03-17 | buffer flush (wip) | Stanislaw Halik | |
2023-03-17 | bbb | Stanislaw Halik | |
2023-03-17 | aaa | Stanislaw Halik | |
2023-03-17 | a | Stanislaw Halik | |
2023-03-15 | a | Stanislaw Halik | |
2023-03-15 | src: add O(1) chunk access from entity | Stanislaw Halik | |
2023-03-14 | a | Stanislaw Halik | |
2023-03-03 | src: simplify bbox update check | Stanislaw Halik | |
2023-03-03 | src: rework scenery updates | Stanislaw Halik | |
2023-03-01 | src: optimize bbox replacement in update loop | Stanislaw Halik | |
2023-03-01 | editor: update bboxes from a central place | Stanislaw Halik | |
2023-03-01 | move scenery modify logic to scenery_ref | Stanislaw Halik | |
2023-03-01 | src: make scenery aware of its chunk | Stanislaw Halik | |
2023-02-28 | src/scenery: move rotation stuff to its own file | Stanislaw Halik | |
2023-02-26 | bbox rotation work | Stanislaw Halik | |