Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-09-01 | rename entity -> object | Stanislaw Halik | |
2023-08-27 | entity: always allow rotate no-op in entity::can_rotate() | Stanislaw Halik | |
2023-08-27 | cmake: kill precompiled headers | Stanislaw Halik | |
They only help by 5% at best. Not worth the side effects. | |||
2023-08-27 | src: remove entity::update() 'bool' return value | Stanislaw Halik | |
2023-08-27 | loader: call setLabel() on tile_atlas with full path | Stanislaw Halik | |
2023-08-27 | call AbstractTexture::setLabel() | Stanislaw Halik | |
2023-08-25 | add comment | Stanislaw Halik | |
2023-08-24 | fix msvc warning | Stanislaw Halik | |
2023-08-23 | try fix ci | Stanislaw Halik | |
2023-08-23 | wip | Stanislaw Halik | |
2023-08-23 | fix non-pch build | Stanislaw Halik | |
2023-08-16 | editor: don't allow entities on top of one another | Stanislaw Halik | |
There are still workarounds for when this is actually desirable. | |||
2023-07-22 | src/chunk: move big arrays to separate heap allocation | Stanislaw Halik | |
2023-06-13 | fix very annoying gcc warning | Stanislaw Halik | |
2023-06-10 | wip | Stanislaw Halik | |
2023-06-10 | wip | Stanislaw Halik | |
2023-06-10 | wip | Stanislaw Halik | |
2023-05-30 | try to fix osx ci | Stanislaw Halik | |
2023-05-30 | add light entity serialization | Stanislaw Halik | |
2023-05-30 | wip light inspect & serialize stuff | Stanislaw Halik | |
2023-05-26 | light: intensity should be a 2d vector | Stanislaw Halik | |
It's a vector in order to provide an approximation of area lighting without actually implementing them. | |||
2023-05-26 | draw, editor, main: add toggling vobj display | Stanislaw Halik | |
2023-05-25 | fix -Werror | Stanislaw Halik | |
2023-05-25 | some work on inspecting other enttiy subtypes | Stanislaw Halik | |
2023-05-19 | fix light ordinal offset | Stanislaw Halik | |
2023-05-19 | draw lights on top of scenery | Stanislaw Halik | |
2023-05-19 | add selecting and placing vobj's | Stanislaw Halik | |
TODO: - saving to disk - inspect dialog - actual lightmap shader | |||
2023-05-18 | wip vobj | Stanislaw Halik | |
2023-05-17 | change tile height to 3x tile width | Stanislaw Halik | |
2023-05-17 | wip vobj | Stanislaw Halik | |
2023-05-11 | wip virtual entity stuff | Stanislaw Halik | |
2023-04-16 | precompile function2 | Stanislaw Halik | |
2023-04-16 | mess around with <memory> inclusion | Stanislaw Halik | |
2023-04-16 | use Corrade::Utility::move | Stanislaw Halik | |
2023-04-14 | make tiles higher | Stanislaw Halik | |
Still need to resize doors. | |||
2023-04-14 | rename shader | Stanislaw Halik | |
2023-04-14 | switch to higher walls | Stanislaw Halik | |
2023-04-14 | renders almost correctly | Stanislaw Halik | |
Can't be done any better without using topo sort (which means full vbo uploads each frame). | |||
2023-04-14 | it probably renders correctly now | Stanislaw Halik | |
2023-04-13 | actually pre-sorting won't speed it up | Stanislaw Halik | |
2023-04-13 | add comments | Stanislaw Halik | |
2023-04-13 | z fix attempt | Stanislaw Halik | |
2023-04-13 | a | Stanislaw Halik | |
2023-04-13 | wip z level | Stanislaw Halik | |
2023-04-12 | a | Stanislaw Halik | |
2023-04-12 | zz | Stanislaw Halik | |
2023-04-12 | aaaa | Stanislaw Halik | |
2023-04-12 | src/entity: fix assertion failure on large step | Stanislaw Halik | |
2023-04-12 | a | Stanislaw Halik | |
2023-04-12 | depth buffer fixes | Stanislaw Halik | |