From 5b4c0fa56cd0719db8662258a52fe7e8bc2c8d05 Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Wed, 5 Jun 2024 12:55:53 +0200 Subject: disable broken drawing multiple scenery at once --- draw/anim.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/draw/anim.cpp b/draw/anim.cpp index 19a71ac3..1c593ded 100644 --- a/draw/anim.cpp +++ b/draw/anim.cpp @@ -134,10 +134,10 @@ void anim_mesh::draw(tile_shader& shader, const Vector2i& win_size, chunk& c, Ar fm_assert(e.is_dynamic() == (x.mesh_idx == (uint32_t)-1)); if (!e.is_dynamic()) { -#if 1 // todo! recalc it when chunk's object list changes! +#if 0 // todo! broken const auto r = get_contig_draw_len(es, k); #else - constexpr auto r = minmax_s{1, x.mesh_idx}; + const auto r = minmax_s{1, x.mesh_idx}; #endif uint32_t count = r.len; GL::MeshView mesh{mesh_}; -- cgit v1.2.3