From 9c9f083b8130c13c4e861f8e876c618e1eab38e8 Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Sun, 9 Oct 2022 11:42:29 +0200 Subject: a --- shaders/tile-shader.vert | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/shaders/tile-shader.vert b/shaders/tile-shader.vert index 302e4716..499d3e1f 100644 --- a/shaders/tile-shader.vert +++ b/shaders/tile-shader.vert @@ -8,7 +8,7 @@ layout (location = 1) in vec2 texcoords; noperspective out vec2 frag_texcoords; void main() { - float cx = 2/scale.x, cy = 2/(scale.y*4./3.); + float cx = 1/scale.x, cy = 1/(scale.y*4./3.); float x = -position.y, y = -position.x, z = position.z; gl_Position = vec4((x-y+offset.x)*cx, (x+y+z*2)*cy*0.75-offset.y*cy, 0, 1); frag_texcoords = texcoords; -- cgit v1.2.3