From 9db39091e2b16da26faf46758b86e046f95b2d47 Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Wed, 23 Aug 2023 19:37:11 +0200 Subject: . --- shaders/lightmap.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/shaders/lightmap.cpp b/shaders/lightmap.cpp index 92ef7287..68afc634 100644 --- a/shaders/lightmap.cpp +++ b/shaders/lightmap.cpp @@ -236,7 +236,7 @@ void lightmap_shader::add_light(Vector2 neighbor_offset, const light_s& light) float alpha = light.color.a() / 255.f; auto color = (Vector3{light.color.rgb()} / 255.f) * alpha; - //framebuffer.fb.mapForDraw(GL::Framebuffer::ColorAttachment{0}); + framebuffer.fb.mapForDraw(GL::Framebuffer::ColorAttachment{0}); framebuffer.fb.clearColor(0, Color4{0, 0, 0, 1}); setUniform(LightColorUniform, color * alpha); @@ -266,11 +266,9 @@ void lightmap_shader::add_light(Vector2 neighbor_offset, const light_s& light) mesh_view.setIndexRange(0, 0, uint32_t(count*6 - 1)); AbstractShaderProgram::draw(mesh_view); -#if 0 setUniform(ModeUniform, BlendLightmapMode); framebuffer.fb.mapForDraw(GL::Framebuffer::ColorAttachment{1}); - AbstractShaderProgram::draw(blend_mesh); -#endif + AbstractShaderProgram::draw(light_mesh); //DebugTools::screenshot(framebuffer.fb, "../../../screenshot.bmp"); } -- cgit v1.2.3