From 8d331c1c58b44e3ad3578be8e0ef2815287adc4b Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Thu, 7 Sep 2023 10:02:05 +0200 Subject: extend hack to fix ground clipping at chunk boundary --- shaders/shader.hpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'shaders') diff --git a/shaders/shader.hpp b/shaders/shader.hpp index bd0f5884..c163b1dc 100644 --- a/shaders/shader.hpp +++ b/shaders/shader.hpp @@ -42,7 +42,7 @@ struct tile_shader final : private GL::AbstractShaderProgram static constexpr Vector2s max_screen_tiles = {8, 8}; static constexpr float character_depth_offset = 1 + 1./64; static constexpr float scenery_depth_offset = 1 + 1./64; - static constexpr float ground_depth_offset = 0; // todo scenery cut off at chunk boundary + static constexpr float ground_depth_offset = 0; static constexpr float wall_depth_offset = 1; static constexpr float z_depth_offset = 1 + 2./64; static constexpr float depth_tile_size = 1.f/(TILE_MAX_DIM * 2 * max_screen_tiles.product()); -- cgit v1.2.3