From a7098d6e6f1098f712f58d74cf9196d7b885028a Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Fri, 14 Apr 2023 12:55:12 +0200 Subject: add comment --- shaders/tile.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'shaders') diff --git a/shaders/tile.cpp b/shaders/tile.cpp index c8defb43..54c524fc 100644 --- a/shaders/tile.cpp +++ b/shaders/tile.cpp @@ -80,7 +80,7 @@ float tile_shader::depth_value(const local_coords& xy, float offset) noexcept const Vector2s tile_shader::max_screen_tiles = {8, 8}; const float tile_shader::character_depth_offset = 1 + 4./64; -const float tile_shader::scenery_depth_offset = 1 + 4./64; +const float tile_shader::scenery_depth_offset = 1 + 4./64; // TODO make walls higher so that offset can be lowered to 1./64 const float tile_shader::wall_depth_offset = 1; const float tile_shader::z_depth_offset = 1./64; const float tile_shader::depth_tile_size = 1/(double)(TILE_MAX_DIM * 2 * max_screen_tiles.product()); -- cgit v1.2.3