From d547ab21e87c3e00921efc4fc5003ac94e6d13ce Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Wed, 30 Aug 2023 19:08:51 +0200 Subject: kill redundant setUniform --- shaders/lightmap.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'shaders') diff --git a/shaders/lightmap.cpp b/shaders/lightmap.cpp index 13047e8f..1be6080b 100644 --- a/shaders/lightmap.cpp +++ b/shaders/lightmap.cpp @@ -257,7 +257,6 @@ void lightmap_shader::add_light(Vector2 neighbor_offset, const light_s& light) AbstractShaderProgram::draw(light_mesh); setUniform(ModeUniform, DrawShadowsMode); - setUniform(LightColorUniform, Color3{0, 0, 0}); fm_assert(occlusion_mesh.id()); auto mesh_view = GL::MeshView{occlusion_mesh}; mesh_view.setCount((int32_t)count*6); -- cgit v1.2.3