From 100f35c5129b28c12aa776b5664a9e29f1f551bf Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Thu, 7 Sep 2023 09:05:18 +0200 Subject: chunk: add hack to prevent character feet clipping --- src/chunk-render.cpp | 4 +++- src/chunk.cpp | 2 +- src/chunk.hpp | 6 +++--- src/world.cpp | 2 +- 4 files changed, 8 insertions(+), 6 deletions(-) (limited to 'src') diff --git a/src/chunk-render.cpp b/src/chunk-render.cpp index 281d7207..c163fd4d 100644 --- a/src/chunk-render.cpp +++ b/src/chunk-render.cpp @@ -48,6 +48,8 @@ auto chunk::ensure_ground_mesh() noexcept -> ground_mesh_tuple return _ground->_ground_atlases[a] < _ground->_ground_atlases[b]; }); + float hack_offset = _coord.z == 0 ? -1 : 0; + std::array, TILE_COUNT> vertexes; for (auto k = 0uz; k < count; k++) { @@ -56,7 +58,7 @@ auto chunk::ensure_ground_mesh() noexcept -> ground_mesh_tuple const local_coords pos{i}; const auto quad = atlas->floor_quad(Vector3(pos) * TILE_SIZE, TILE_SIZE2); const auto texcoords = atlas->texcoords_for_id(_ground->_ground_variants[i]); - const float depth = tile_shader::depth_value(pos, tile_shader::ground_depth_offset); + const float depth = tile_shader::depth_value(pos, tile_shader::ground_depth_offset + hack_offset); auto& v = vertexes[k]; for (auto j = 0uz; j < 4; j++) v[j] = { quad[j], texcoords[j], depth }; diff --git a/src/chunk.cpp b/src/chunk.cpp index f8b823a8..52321aa1 100644 --- a/src/chunk.cpp +++ b/src/chunk.cpp @@ -91,7 +91,7 @@ void chunk::mark_modified() noexcept mark_passability_modified(); } -chunk::chunk(struct world& w) noexcept : _world{&w} +chunk::chunk(struct world& w, chunk_coords_ ch) noexcept : _world{&w}, _coord{ch} { } diff --git a/src/chunk.hpp b/src/chunk.hpp index 6a7e3fc9..2f537f84 100644 --- a/src/chunk.hpp +++ b/src/chunk.hpp @@ -3,6 +3,7 @@ #include "tile.hpp" #include "local-coords.hpp" #include "src/RTree.h" +#include "global-coords.hpp" #include #include #include @@ -55,7 +56,7 @@ struct chunk final bool empty(bool force = false) const noexcept; - explicit chunk(struct world& w) noexcept; + explicit chunk(struct world& w, chunk_coords_ ch) noexcept; ~chunk() noexcept; chunk(const chunk&) = delete; chunk& operator=(const chunk&) = delete; @@ -132,11 +133,10 @@ private: Pointer _ground; Pointer _walls; std::vector> _objects; - struct world* _world; GL::Mesh ground_mesh{NoCreate}, wall_mesh{NoCreate}, scenery_mesh{NoCreate}; - RTree _rtree; + chunk_coords_ _coord; mutable bool _maybe_empty : 1 = true, _ground_modified : 1 = true, diff --git a/src/world.cpp b/src/world.cpp index 97cc4702..46a65f64 100644 --- a/src/world.cpp +++ b/src/world.cpp @@ -91,7 +91,7 @@ chunk& world::operator[](chunk_coords_ coord) noexcept fm_debug_assert(coord.z >= chunk_z_min && coord.z <= chunk_z_max); auto& [c, coord2] = _last_chunk; if (coord != coord2) - c = &_chunks.try_emplace(coord, *this).first->second; + c = &_chunks.try_emplace(coord, *this, coord).first->second; coord2 = coord; return *c; } -- cgit v1.2.3