From 879c76e8fc1c6aa4e23fe0b5ed7ac62e6b1caeb4 Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Fri, 14 Apr 2023 12:53:00 +0200 Subject: renders almost correctly Can't be done any better without using topo sort (which means full vbo uploads each frame). --- src/character.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/character.cpp b/src/character.cpp index b00ba73a..a2d85cb3 100644 --- a/src/character.cpp +++ b/src/character.cpp @@ -132,7 +132,7 @@ void character::set_keys(bool L, bool R, bool U, bool D) float character::depth_offset() const { - return tile_shader::scenery_depth_offset; + return tile_shader::character_depth_offset; } Vector2 character::ordinal_offset(Vector2b offset) const -- cgit v1.2.3