#include "scenery-traits.hpp" #include "compat/assert.hpp" #include "atlas-loader-storage.hpp" #include "scenery-cell.hpp" #include "loader.hpp" #include "anim-cell.hpp" #include "src/tile-defs.hpp" #include "src/anim-atlas.hpp" #include "src/scenery.hpp" #include "serialize/json-helper.hpp" #include "serialize/anim.hpp" #include "serialize/scenery.hpp" #include "serialize/json-wrapper.hpp" #include #include namespace floormat::loader_detail { using scenery_traits = atlas_loader_traits; StringView scenery_traits::loader_name() { return "scenery_proto"_s; } auto scenery_traits::atlas_of(const Cell& x) -> const Optional& { return x.proto; } auto scenery_traits::atlas_of(Cell& x) -> Optional& { return x.proto; } StringView scenery_traits::name_of(const Cell& x) { return x.name; } String& scenery_traits::name_of(Cell& x) { return x.name; } void scenery_traits::atlas_list(Storage& s) { fm_debug_assert(s.name_map.empty()); s.cell_array = scenery_cell::load_atlases_from_json(); s.name_map[loader.INVALID] = -1uz; } auto scenery_traits::make_invalid_atlas(Storage& s) -> Cell { fm_debug_assert(!s.invalid_atlas); auto proto = scenery_proto{}; proto.atlas = loader.invalid_anim_atlas().atlas; proto.bbox_size = Vector2ub{tile_size_xy/2}; proto.subtype = generic_scenery_proto{false, true}; return { .name = loader.INVALID, .proto = proto, }; } auto scenery_traits::make_atlas(StringView, const Cell& c) -> Optional { scenery_proto p = c.data->j; fm_debug_assert(p.atlas); return p; } auto scenery_traits::make_cell(StringView) -> Optional { return {}; } } // namespace floormat::loader_detail