#pragma once #include "tile-atlas.hpp" #include #include #include #include #include #include #include struct tile_atlas; namespace Magnum::Examples { struct tile_shader : GL::AbstractShaderProgram { typedef GL::Attribute<0, Vector3> Position; typedef GL::Attribute<1, Vector2> TextureCoordinates; explicit tile_shader(); Vector2 scale() const { return scale_; } tile_shader& set_scale(const Vector2& scale); Vector2 camera_offset() const { return camera_offset_; } tile_shader& set_camera_offset(Vector2 camera_offset); static inline Vector2 project(Vector3 pt); private: Vector2 scale_, camera_offset_; enum { ScaleUniform = 0, OffsetUniform = 1, }; }; Vector2 tile_shader::project(Vector3 pt) { float x = pt[1], y = pt[0], z = pt[2]; return { x-y, (x+y+z*2)*.75f }; } } // namespace Magnum::Examples