#include "path-search.hpp" #include "global-coords.hpp" #include "world.hpp" #include "pass-mode.hpp" #include "RTree-search.hpp" #include "compat/function2.hpp" #include #include #include namespace floormat { namespace { constexpr auto div = path_search::subdivide_factor; constexpr int div_BITS = 2; static_assert(1 << div_BITS == div); constexpr auto never_continue_1 = [](collision_data) constexpr { return path_search_continue::blocked; }; constexpr auto never_continue_ = path_search::pred{never_continue_1}; constexpr auto always_continue_1 = [](collision_data) constexpr { return path_search_continue::pass; }; constexpr auto always_continue_ = path_search::pred{always_continue_1}; constexpr Pair get_value(Vector2ub sz, Vector2ub div, rotation r) { const int offset_W = iTILE_SIZE2.x()/(int)div.x(), offset_N = iTILE_SIZE2.y()/(int)div.y(); const auto r_ = (uint8_t)r; CORRADE_ASSUME(r_ <= (uint8_t)rotation_COUNT); switch (r_) { case (uint8_t)rotation::N: { auto min_N = Vector2i(-sz.x()/2, -offset_N - sz.y()/2 ); auto max_N = Vector2i(min_N.x() + sz.x(), sz.y() - sz.y()/2 ); return {min_N, max_N}; } case (uint8_t)rotation::S: { auto min_S = Vector2i(-sz.x()/2, -sz.y() ); auto max_S = Vector2i(min_S.x() + sz.x(), offset_N + sz.y() - sz.y()/2 ); return {min_S, max_S}; } case (uint8_t)rotation::W: { auto min_W = Vector2i(-offset_W - sz.x()/2, -sz.y()/2 ); auto max_W = Vector2i(sz.x() - sz.x()/2, min_W.y() + sz.y() ); return {min_W, max_W}; } case (uint8_t)rotation::E: { auto min_E = Vector2i(-sz.x()/2, -sz.y()/2 ); auto max_E = Vector2i(offset_W + sz.x() - sz.x()/2, min_E.y() + sz.y() ); return {min_E, max_E}; } case (uint8_t)rotation_COUNT: { auto min_C = Vector2i(-sz.x()/2, -sz.y()/2 ); auto max_C = min_C + Vector2i(sz); return {min_C, max_C}; } default: fm_abort("wrong 4-way rotation enum '%d'", (int)r); } } #if 0 [[maybe_unused]] constexpr bool test_offsets() { constexpr auto sz_ = Vector2ub(path_search::min_size); constexpr Vector2i shift = Vector2i(0, 0) * iTILE_SIZE2 + Vector2i(0, 0); [[maybe_unused]] constexpr auto N = get_value(sz_, {1,1}, rotation::N); [[maybe_unused]] constexpr auto min_N = N.first() + shift, max_N = N.second() + shift; [[maybe_unused]] constexpr auto N_min_x = min_N.x(), N_min_y = min_N.y(); [[maybe_unused]] constexpr auto N_max_x = max_N.x(), N_max_y = max_N.y(); [[maybe_unused]] constexpr auto E = get_value(sz_, {1,1}, rotation::E); [[maybe_unused]] constexpr auto min_E = E.first() + shift, max_E = E.second() + shift; [[maybe_unused]] constexpr auto E_min_x = min_E.x(), E_min_y = min_E.y(); [[maybe_unused]] constexpr auto E_max_x = max_E.x(), E_max_y = max_E.y(); [[maybe_unused]] constexpr auto S = get_value(sz_, {1,1}, rotation::S); [[maybe_unused]] constexpr auto min_S = S.first() + shift, max_S = S.second() + shift; [[maybe_unused]] constexpr auto S_min_x = min_S.x(), S_min_y = min_S.y(); [[maybe_unused]] constexpr auto S_max_x = max_S.x(), S_max_y = max_S.y(); [[maybe_unused]] constexpr auto W = get_value(sz_, {1,1}, rotation::W); [[maybe_unused]] constexpr auto min_W = W.first() + shift, max_W = W.second() + shift; [[maybe_unused]] constexpr auto W_min_x = min_W.x(), W_min_y = min_W.y(); [[maybe_unused]] constexpr auto W_max_x = max_W.x(), W_max_y = max_W.y(); return true; } static_assert(test_offsets()); #endif #if 0 [[maybe_unused]] constexpr bool test_offsets2() { using enum rotation; constexpr auto tile_start = iTILE_SIZE2/-2; constexpr auto sz = Vector2ub(8, 16); { constexpr auto bb = get_value(sz, Vector2ub(div), N); constexpr auto min = tile_start + bb.first(), max = tile_start + bb.second(); static_assert(min.x() == -32 - sz.x()/2); static_assert(max.x() == -32 + sz.x()/2); static_assert(min.y() == -48 - sz.y()/2); static_assert(max.y() == -32 + sz.y()/2); } { constexpr auto bb = get_value(sz, Vector2ub(div), W); constexpr auto min = tile_start + bb.first(), max = tile_start + bb.second(); static_assert(min.x() == -32 - 16 - sz.x()/2); static_assert(max.x() == -32 + sz.x()/2); static_assert(min.y() == -32 - sz.y()/2); static_assert(max.y() == -32 + sz.y()/2); } return true; } static_assert(test_offsets2()); #endif } // namespace path_search::neighbors::operator ArrayView() const { return {data.data(), size}; } auto path_search::never_continue() noexcept -> const pred& { return never_continue_; } auto path_search::always_continue() noexcept -> const pred& { return always_continue_; } bool path_search::is_passable_1(chunk& c, Vector2 min, Vector2 max, object_id own_id, const pred& p) { auto& rt = *c.rtree(); bool is_passable = true; rt.Search(min.data(), max.data(), [&](uint64_t data, const auto&) { [[maybe_unused]] auto x = std::bit_cast(data); if (x.data != own_id) { if (x.pass != (uint64_t)pass_mode::pass && p(x) != path_search_continue::pass) { is_passable = false; //[[maybe_unused]] auto obj = c.world().find_object(x.data); return false; } } return true; }); return is_passable; } bool path_search::is_passable_(chunk* c0, const std::array& neighbors, Vector2 min, Vector2 max, object_id own_id, const pred& p) { fm_debug_assert(max >= min); if (c0) // it's not correct to return true if c == nullptr // because neighbors can still contain bounding boxes for that tile if (!is_passable_1(*c0, min, max, own_id, p)) return false; for (auto i = 0uz; i < 8; i++) { auto nb = world::neighbor_offsets[i]; auto* c2 = neighbors[i].c; if (c2) { static_assert(std::size(world::neighbor_offsets) == 8); constexpr auto chunk_size = iTILE_SIZE2 * TILE_MAX_DIM; constexpr auto bbox_size = Vector2i(1 << sizeof(Vector2b::Type)*8); constexpr auto chunk_max = chunk_size + bbox_size; const auto off = Vector2(nb)*Vector2(chunk_size); const auto min_ = min - off, max_ = max - off; if (min_.x() > chunk_max.x() || min_.y() > chunk_max.y()) continue; if (max_.x() < -bbox_size.x() || max_.y() < -bbox_size.y()) continue; if (!is_passable_1(*c2, min_, max_, own_id, p)) return false; } } return true; } bool path_search::is_passable(world& w, chunk_coords_ ch0, Vector2 min, Vector2 max, object_id own_id, const pred& p) { auto* c = w.at(ch0); auto neighbors = w.neighbors(ch0); return is_passable_(c, neighbors, min, max, own_id, p); } bool path_search::is_passable(world& w, global_coords coord, Vector2b offset, Vector2ub size_, object_id own_id, const pred& p) { auto center = iTILE_SIZE2 * Vector2i(coord.local()) + Vector2i(offset); auto size = Vector2(size_); auto min = Vector2(center) - size*.5f, max = min + size; return is_passable(w, coord, min, max, own_id, p); } bool path_search::is_passable(world& w, chunk_coords_ ch, const bbox& bb, object_id own_id, const pred& p) { return is_passable(w, ch, bb.min, bb.max, own_id, p); } auto path_search::neighbor_tile_bbox(Vector2i coord, Vector2ub own_size, Vector2ub div, rotation r) -> bbox { own_size = Math::max(own_size, Vector2ub(min_size)); const auto shift = coord * iTILE_SIZE2; auto [min, max] = get_value(own_size, div, r); return { Vector2(min + shift), Vector2(max + shift) }; } auto path_search::neighbor_tiles(world& w, global_coords coord, Vector2ub size, object_id own_id, const pred& p) -> neighbors { auto ch = chunk_coords_{ coord.chunk(), coord.z() }; auto pos = Vector2i(coord.local()); constexpr auto min_size = Vector2ub(iTILE_SIZE2/4); size = Math::max(size, min_size); neighbors ns; using enum rotation; constexpr struct { Vector2i off; rotation r = {}; } nbs[] = { { { 0, -1 }, N }, { { 1, 0 }, E }, { { 0, 1 }, S }, { { -1, 0 }, W }, }; for (auto [off, r] : nbs) { auto [min, max] = neighbor_tile_bbox(pos, size, { 1, 1 }, r); if (is_passable(w, ch, min, max, own_id, p)) ns.data[ns.size++] = { coord + off, {} }; } return ns; } } // namespace floormat