#include "app.hpp" #include "compat/assert.hpp" #include "loader/loader.hpp" #include "src/world.hpp" #include "src/scenery.hpp" #include "src/path-search.hpp" namespace floormat { namespace { void test_bbox() { constexpr auto is_passable_1 = [](chunk& c, path_search::bbox bb) { return path_search::is_passable_1(c, bb.min, bb.max, (object_id)-1); }; constexpr auto is_passable = [](world& w, chunk_coords_ ch, path_search::bbox bb) { return path_search::is_passable(w, ch, bb.min, bb.max, (object_id)-1); }; constexpr auto bbox = [](Vector2i coord, rotation r) { return path_search::make_neighbor_tile_bbox(coord, {}, r); }; const auto metal2 = loader.tile_atlas("metal2", {2, 2}, pass_mode::blocked); const auto table = loader.scenery("table1"); { constexpr auto coord1 = chunk_coords_{1, 1, 0}, coord2 = chunk_coords_{1, 2, 0}; constexpr auto _15 = TILE_MAX_DIM-1; using enum rotation; { auto w = world(); [[maybe_unused]] auto& c12 = w[coord2]; [[maybe_unused]] auto& c11 = w[coord1]; c12[{0, 0}].wall_north() = {metal2, 0}; fm_assert( !is_passable_1(c12, bbox({}, N)) ); fm_assert( is_passable_1(c12, bbox({}, E)) ); fm_assert( is_passable_1(c12, bbox({}, S)) ); fm_assert( is_passable_1(c12, bbox({}, W)) ); fm_assert( is_passable(w, coord1, bbox({0, _15}, N)) ); fm_assert( is_passable(w, coord1, bbox({0, _15}, E)) ); fm_assert( !is_passable(w, coord1, bbox({0, _15}, S)) ); fm_assert( is_passable(w, coord1, bbox({0, _15}, W)) ); } } // todo use test chunk } } // namespace void test_app::test_path_search() { test_bbox(); } } // namespace floormat