#include "app.hpp" #include "compat/assert.hpp" #include "loader/loader.hpp" #include "src/world.hpp" #include "src/scenery.hpp" #include "src/path-search.hpp" namespace floormat { namespace { void test_bbox() { constexpr auto sample = [](chunk& c, search::bbox bb) { return search::sample_rtree_1(c, bb.min, bb.max, (object_id)-1); }; constexpr auto bbox = [](Vector2i coord, rotation r) { return search::make_neighbor_tile_bbox(coord, {}, r); }; const auto metal2 = loader.tile_atlas("metal2", {2, 2}, pass_mode::blocked); const auto table = loader.scenery("table1"); { auto w = world(); auto& c12 = w[chunk_coords_{1, 2, 0}]; [[maybe_unused]] auto& c11 = w[chunk_coords_{1, 1, 0}]; c12[{0, 0}].wall_north() = {metal2, 0}; using enum rotation; fm_assert( !sample(c12, bbox({0, 0}, N)) ); fm_assert( sample(c12, bbox({0, 0}, E)) ); fm_assert( sample(c12, bbox({0, 0}, S)) ); fm_assert( sample(c12, bbox({0, 0}, W)) ); } // todo use test chunk } } // namespace void test_app::test_path_search() { test_bbox(); } } // namespace floormat