From 35f7829af10c61e33dd2e2a7a015058e11a11ea0 Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Sat, 25 Mar 2017 14:17:07 +0100 Subject: update --- eigen/unsupported/Eigen/OpenGLSupport | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'eigen/unsupported/Eigen/OpenGLSupport') diff --git a/eigen/unsupported/Eigen/OpenGLSupport b/eigen/unsupported/Eigen/OpenGLSupport index e276944..87f5094 100644 --- a/eigen/unsupported/Eigen/OpenGLSupport +++ b/eigen/unsupported/Eigen/OpenGLSupport @@ -51,7 +51,7 @@ namespace internal { typename Scalar = typename XprType::Scalar, \ int Rows = XprType::RowsAtCompileTime, \ int Cols = XprType::ColsAtCompileTime, \ - bool IsGLCompatible = bool(XprType::Flags&LinearAccessBit) \ + bool IsGLCompatible = bool(internal::evaluator::Flags&LinearAccessBit) \ && bool(XprType::Flags&DirectAccessBit) \ && (XprType::IsVectorAtCompileTime || (XprType::Flags&RowMajorBit)==0)> \ struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl); \ @@ -180,11 +180,11 @@ template void glLoadMatrix(const Transform& rot) { - glRotatef(rot.angle()*180.f/float(M_PI), 0.f, 0.f, 1.f); + glRotatef(rot.angle()*180.f/float(EIGEN_PI), 0.f, 0.f, 1.f); } inline void glRotate(const Rotation2D& rot) { - glRotated(rot.angle()*180.0/M_PI, 0.0, 0.0, 1.0); + glRotated(rot.angle()*180.0/EIGEN_PI, 0.0, 0.0, 1.0); } template void glRotate(const RotationBase& rot) @@ -203,7 +203,7 @@ namespace internal { typename Scalar = typename XprType::Scalar, \ int Rows = XprType::RowsAtCompileTime, \ int Cols = XprType::ColsAtCompileTime, \ - bool IsGLCompatible = bool(XprType::Flags&LinearAccessBit) \ + bool IsGLCompatible = bool(internal::evaluator::Flags&LinearAccessBit) \ && bool(XprType::Flags&DirectAccessBit) \ && (XprType::IsVectorAtCompileTime || (XprType::Flags&RowMajorBit)==0)> \ struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl); \ @@ -276,12 +276,12 @@ EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float, 4,4,Matrix #ifdef GL_VERSION_2_1 -static void glUniformMatrix2x3fv_ei(GLint loc, const float* v) { glUniformMatrix2x3fv(loc,1,false,v); } -static void glUniformMatrix3x2fv_ei(GLint loc, const float* v) { glUniformMatrix3x2fv(loc,1,false,v); } -static void glUniformMatrix2x4fv_ei(GLint loc, const float* v) { glUniformMatrix2x4fv(loc,1,false,v); } -static void glUniformMatrix4x2fv_ei(GLint loc, const float* v) { glUniformMatrix4x2fv(loc,1,false,v); } -static void glUniformMatrix3x4fv_ei(GLint loc, const float* v) { glUniformMatrix3x4fv(loc,1,false,v); } -static void glUniformMatrix4x3fv_ei(GLint loc, const float* v) { glUniformMatrix4x3fv(loc,1,false,v); } +inline void glUniformMatrix2x3fv_ei(GLint loc, const float* v) { glUniformMatrix2x3fv(loc,1,false,v); } +inline void glUniformMatrix3x2fv_ei(GLint loc, const float* v) { glUniformMatrix3x2fv(loc,1,false,v); } +inline void glUniformMatrix2x4fv_ei(GLint loc, const float* v) { glUniformMatrix2x4fv(loc,1,false,v); } +inline void glUniformMatrix4x2fv_ei(GLint loc, const float* v) { glUniformMatrix4x2fv(loc,1,false,v); } +inline void glUniformMatrix3x4fv_ei(GLint loc, const float* v) { glUniformMatrix3x4fv(loc,1,false,v); } +inline void glUniformMatrix4x3fv_ei(GLint loc, const float* v) { glUniformMatrix4x3fv(loc,1,false,v); } EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float, 2,3,Matrix2x3fv_ei) EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float, 3,2,Matrix3x2fv_ei) -- cgit v1.2.3