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authorStanislaw Halik <sthalik@misaki.pl>2017-05-21 08:54:51 +0200
committerStanislaw Halik <sthalik@misaki.pl>2017-05-21 08:54:51 +0200
commit0aa16cfcd724f6907a27d9e1e57f34f0d09deb4a (patch)
treef951bbe7001954897b28e87a21e83b1bcc9f33f5 /tracker-steamvr/steamvr.cpp
parentec88c2032420cad4920e516a176fb7866be9074f (diff)
tracker/steamvr: cleanup stale comments
We'll do gimbal lock avoidance in the compat module.
Diffstat (limited to 'tracker-steamvr/steamvr.cpp')
-rw-r--r--tracker-steamvr/steamvr.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/tracker-steamvr/steamvr.cpp b/tracker-steamvr/steamvr.cpp
index 4cdec5e8..4264b755 100644
--- a/tracker-steamvr/steamvr.cpp
+++ b/tracker-steamvr/steamvr.cpp
@@ -267,7 +267,6 @@ bool steamvr::center()
// Use chaperone universe real world up instead of opentrack's initial pose centering
// Note: Controllers will be centered based on initial headset position.
- // TODO: may want to center controller/tracker yaw and position (only) when used alone
return true;
}
else
@@ -289,8 +288,6 @@ void steamvr::matrix_to_euler(double& yaw, double& pitch, double& roll, const vr
yaw = atan2(d(result.m[2][0]), d(result.m[0][0]));
pitch = atan2(-d(result.m[1][2]), d(result.m[1][1]));
roll = asin(d(result.m[1][0]));
-
- // TODO: gimbal lock avoidance?
}
steamvr_dialog::steamvr_dialog()