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-rw-r--r--ftnoir_protocol_wine/fttypes.h48
1 files changed, 0 insertions, 48 deletions
diff --git a/ftnoir_protocol_wine/fttypes.h b/ftnoir_protocol_wine/fttypes.h
deleted file mode 100644
index 5142c6a7..00000000
--- a/ftnoir_protocol_wine/fttypes.h
+++ /dev/null
@@ -1,48 +0,0 @@
-#pragma once
-
-#define WINE_SHM_NAME "facetracknoir-wine-shm"
-#define WINE_MTX_NAME "facetracknoir-wine-mtx"
-
-struct WineSHM {
- float rx, ry, rz, tx, ty, tz;
- bool stop;
-};
-
-struct TFreeTrackData {
- int DataID;
- int CamWidth;
- int CamHeight;
- // virtual pose
- float Yaw; // positive yaw to the left
- float Pitch; // positive pitch up
- float Roll; // positive roll to the left
- float X;
- float Y;
- float Z;
- // raw pose with no smoothing, sensitivity, response curve etc.
- float RawYaw;
- float RawPitch;
- float RawRoll;
- float RawX;
- float RawY;
- float RawZ;
- // raw points, sorted by Y, origin top left corner
- float X1;
- float Y1;
- float X2;
- float Y2;
- float X3;
- float Y3;
- float X4;
- float Y4;
-};
-typedef TFreeTrackData * PFreetrackData;
-
-struct FTMemMap {
- TFreeTrackData data;
- HANDLE handle;
- char ProgramName[100]; // The name of the game
- char GameID[10]; // The international game-ID
- char FTNID[30]; // The FaceTrackNoIR game-ID
- char FTNVERSION[10]; // The version of FaceTrackNoIR, in which the game was first supported
-};