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-rw-r--r--.github/workflows/cmake.yml10
-rw-r--r--proto-libevdev/ftnoir_protocol_libevdev.cpp5
-rw-r--r--tracker-neuralnet/ftnoir_tracker_neuralnet.cpp10
3 files changed, 18 insertions, 7 deletions
diff --git a/.github/workflows/cmake.yml b/.github/workflows/cmake.yml
index 96f509e5..fc53f6d7 100644
--- a/.github/workflows/cmake.yml
+++ b/.github/workflows/cmake.yml
@@ -59,8 +59,8 @@ jobs:
- name: Build
run: ${{matrix.cmake}} --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --target install
- - name: Upload build
- uses: actions/upload-artifact@v3
- with:
- name: buildoutput
- path: ${{github.workspace}}/build/
+# - name: Upload build
+# uses: actions/upload-artifact@v3
+# with:
+# name: buildoutput
+# path: ${{github.workspace}}/build/
diff --git a/proto-libevdev/ftnoir_protocol_libevdev.cpp b/proto-libevdev/ftnoir_protocol_libevdev.cpp
index d357670d..fefcd9bb 100644
--- a/proto-libevdev/ftnoir_protocol_libevdev.cpp
+++ b/proto-libevdev/ftnoir_protocol_libevdev.cpp
@@ -55,6 +55,11 @@ evdev::evdev()
CHECK_LIBEVDEV(libevdev_enable_property(dev, INPUT_PROP_BUTTONPAD));
libevdev_set_name(dev, "opentrack headpose");
+
+ libevdev_set_id_bustype(dev, 3);
+ libevdev_set_id_vendor(dev, 4324);
+ libevdev_set_id_product(dev, 3798);
+ libevdev_set_id_version(dev, 123);
struct input_absinfo absinfo;
diff --git a/tracker-neuralnet/ftnoir_tracker_neuralnet.cpp b/tracker-neuralnet/ftnoir_tracker_neuralnet.cpp
index 7dff08a7..c55ddf0c 100644
--- a/tracker-neuralnet/ftnoir_tracker_neuralnet.cpp
+++ b/tracker-neuralnet/ftnoir_tracker_neuralnet.cpp
@@ -680,14 +680,20 @@ void NeuralNetTracker::data(double *data)
const auto& my = tmp.R.col(1);
const auto& mz = tmp.R.col(2);
+ // For reference: https://en.wikipedia.org/wiki/Euler_angles. Section "Rotation matrix". The relevant matrix is
+ // under "Tait-Bryan angles", row with "Y_alpha Z_beta X_gamma = ...".
+ // Because for the NN tracker x is forward, and y is up. We can see that the x axis is independent of roll. Thus it
+ // is relatively easy to figure out the yaw and pitch angles (alpha and beta).
const float yaw = std::atan2(mx(2), mx(0));
const float pitch = -std::atan2(-mx(1), std::sqrt(mx(2)*mx(2)+mx(0)*mx(0)));
- const float roll = std::atan2(-my(2), mz(2));
+ // For the roll angle we recognize that the matrix entries in the second row contain cos(pitch)*cos(roll), and
+ // cos(pitch)*sin(roll). Using atan2 eliminates the common pitch factor and we obtain the roll angle.
+ const float roll = std::atan2(-mz(1), my(1));
{
constexpr double rad2deg = 180/M_PI;
data[Yaw] = rad2deg * yaw;
data[Pitch] = rad2deg * pitch;
- data[Roll] = rad2deg * roll;
+ data[Roll] = -rad2deg * roll;
// convert to cm
data[TX] = -tmp.t[2] * 0.1;