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Diffstat (limited to 'FTNoIR_Protocol_FTIR/FTNoIR_Protocol_FTIR.cpp')
-rw-r--r--FTNoIR_Protocol_FTIR/FTNoIR_Protocol_FTIR.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/FTNoIR_Protocol_FTIR/FTNoIR_Protocol_FTIR.cpp b/FTNoIR_Protocol_FTIR/FTNoIR_Protocol_FTIR.cpp
index f3585b0e..ab063b04 100644
--- a/FTNoIR_Protocol_FTIR/FTNoIR_Protocol_FTIR.cpp
+++ b/FTNoIR_Protocol_FTIR/FTNoIR_Protocol_FTIR.cpp
@@ -33,7 +33,7 @@
#include "ftnoir_protocol_ftir.h"
/** constructor **/
-FTNoIR_Protocol_FTIR::FTNoIR_Protocol_FTIR()
+FTNoIR_Protocol::FTNoIR_Protocol()
{
loadSettings();
ProgramName = "";
@@ -43,7 +43,7 @@ FTNoIR_Protocol_FTIR::FTNoIR_Protocol_FTIR()
}
/** destructor **/
-FTNoIR_Protocol_FTIR::~FTNoIR_Protocol_FTIR()
+FTNoIR_Protocol::~FTNoIR_Protocol()
{
//
// Destroy the File-mapping
@@ -77,12 +77,12 @@ FTNoIR_Protocol_FTIR::~FTNoIR_Protocol_FTIR()
}
/** helper to Auto-destruct **/
-void FTNoIR_Protocol_FTIR::Release()
+void FTNoIR_Protocol::Release()
{
delete this;
}
-void FTNoIR_Protocol_FTIR::Initialize()
+void FTNoIR_Protocol::Initialize()
{
return;
}
@@ -90,7 +90,7 @@ void FTNoIR_Protocol_FTIR::Initialize()
//
// Scale the measured value to the Joystick values
//
-float FTNoIR_Protocol_FTIR::scale2AnalogLimits( float x, float min_x, float max_x ) {
+float FTNoIR_Protocol::scale2AnalogLimits( float x, float min_x, float max_x ) {
double y;
double local_x;
@@ -109,7 +109,7 @@ double local_x;
//
// Load the current Settings from the currently 'active' INI-file.
//
-void FTNoIR_Protocol_FTIR::loadSettings() {
+void FTNoIR_Protocol::loadSettings() {
QSettings settings("Abbequerque Inc.", "FaceTrackNoIR"); // Registry settings (in HK_USER)
QString currentFile = settings.value ( "SettingsFile", QCoreApplication::applicationDirPath() + "/Settings/default.ini" ).toString();
@@ -124,7 +124,7 @@ void FTNoIR_Protocol_FTIR::loadSettings() {
//
// Update Headpose in Game.
//
-void FTNoIR_Protocol_FTIR::sendHeadposeToGame( THeadPoseData *headpose, THeadPoseData *rawheadpose ) {
+void FTNoIR_Protocol::sendHeadposeToGame( THeadPoseData *headpose, THeadPoseData *rawheadpose ) {
float virtPosX;
float virtPosY;
float virtPosZ;
@@ -183,7 +183,7 @@ TRACKIRDATA localdata;
// Check if the Client DLL exists and load it (to test it), if so.
// Returns 'true' if all seems OK.
//
-bool FTNoIR_Protocol_FTIR::checkServerInstallationOK( HANDLE handle )
+bool FTNoIR_Protocol::checkServerInstallationOK( HANDLE handle )
{
QSettings settings("NaturalPoint", "NATURALPOINT\\NPClient Location"); // Registry settings (in HK_USER)
QString aLocation; // Location of Client DLL
@@ -307,7 +307,7 @@ bool FTNoIR_Protocol_FTIR::checkServerInstallationOK( HANDLE handle )
// It contains the tracking data, a handle to the main-window and the program-name of the Game!
//
//
-bool FTNoIR_Protocol_FTIR::FTIRCreateMapping( HANDLE handle )
+bool FTNoIR_Protocol::FTIRCreateMapping( HANDLE handle )
{
qDebug() << "FTIRCreateMapping says: Starting Function";
@@ -359,7 +359,7 @@ bool FTNoIR_Protocol_FTIR::FTIRCreateMapping( HANDLE handle )
//
// Destory the FileMapping to the shared memory
//
-void FTNoIR_Protocol_FTIR::FTIRDestroyMapping()
+void FTNoIR_Protocol::FTIRDestroyMapping()
{
if ( pMemData != NULL ) {
UnmapViewOfFile ( pMemData );
@@ -380,7 +380,7 @@ void FTNoIR_Protocol_FTIR::FTIRDestroyMapping()
//
// Return a name, if present the name from the Game, that is connected...
//
-void FTNoIR_Protocol_FTIR::getNameFromGame( char *dest )
+void FTNoIR_Protocol::getNameFromGame( char *dest )
{
sprintf_s(dest, 99, "TIR compatible game");
return;
@@ -397,5 +397,5 @@ void FTNoIR_Protocol_FTIR::getNameFromGame( char *dest )
FTNOIR_PROTOCOL_BASE_EXPORT IProtocolPtr __stdcall GetProtocol()
{
- return new FTNoIR_Protocol_FTIR;
+ return new FTNoIR_Protocol;
}