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Diffstat (limited to 'FTNoIR_Protocol_MOUSE/FTNoIR_Protocol_MOUSE.cpp')
-rw-r--r--FTNoIR_Protocol_MOUSE/FTNoIR_Protocol_MOUSE.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/FTNoIR_Protocol_MOUSE/FTNoIR_Protocol_MOUSE.cpp b/FTNoIR_Protocol_MOUSE/FTNoIR_Protocol_MOUSE.cpp
index 7c75cd26..f81a38f7 100644
--- a/FTNoIR_Protocol_MOUSE/FTNoIR_Protocol_MOUSE.cpp
+++ b/FTNoIR_Protocol_MOUSE/FTNoIR_Protocol_MOUSE.cpp
@@ -35,7 +35,7 @@
#include "ftnoir_protocol_mouse.h"
/** constructor **/
-FTNoIR_Protocol_MOUSE::FTNoIR_Protocol_MOUSE()
+FTNoIR_Protocol::FTNoIR_Protocol()
{
prev_fMouse_X = 0.0f;
prev_fMouse_Y = 0.0f;
@@ -46,17 +46,17 @@ FTNoIR_Protocol_MOUSE::FTNoIR_Protocol_MOUSE()
}
/** destructor **/
-FTNoIR_Protocol_MOUSE::~FTNoIR_Protocol_MOUSE()
+FTNoIR_Protocol::~FTNoIR_Protocol()
{
}
/** helper to Auto-destruct **/
-void FTNoIR_Protocol_MOUSE::Release()
+void FTNoIR_Protocol::Release()
{
delete this;
}
-void FTNoIR_Protocol_MOUSE::Initialize()
+void FTNoIR_Protocol::Initialize()
{
int ScreenX, ScreenY;
@@ -71,7 +71,7 @@ int ScreenX, ScreenY;
//
// Scale the measured value to the Joystick values
//
-long FTNoIR_Protocol_MOUSE::scale2AnalogLimits( float x, float min_x, float max_x ) {
+long FTNoIR_Protocol::scale2AnalogLimits( float x, float min_x, float max_x ) {
double y;
y = ((MOUSE_AXIS_MAX - MOUSE_AXIS_MIN)/(max_x - min_x)) * x + ((MOUSE_AXIS_MAX - MOUSE_AXIS_MIN)/2) + MOUSE_AXIS_MIN;
@@ -81,7 +81,7 @@ double y;
//
// Load the current Settings from the currently 'active' INI-file.
//
-void FTNoIR_Protocol_MOUSE::loadSettings() {
+void FTNoIR_Protocol::loadSettings() {
QSettings settings("Abbequerque Inc.", "FaceTrackNoIR"); // Registry settings (in HK_USER)
QString currentFile = settings.value ( "SettingsFile", QCoreApplication::applicationDirPath() + "/Settings/default.ini" ).toString();
@@ -105,7 +105,7 @@ void FTNoIR_Protocol_MOUSE::loadSettings() {
//
// Update Headpose in Game.
//
-void FTNoIR_Protocol_MOUSE::sendHeadposeToGame( THeadPoseData *headpose, THeadPoseData *rawheadpose ) {
+void FTNoIR_Protocol::sendHeadposeToGame( THeadPoseData *headpose, THeadPoseData *rawheadpose ) {
float fMouse_X; // The actual value
float fMouse_Y;
float fMouse_Wheel;
@@ -264,7 +264,7 @@ float fMouse_Wheel;
//
// Returns 'true' if all seems OK.
//
-bool FTNoIR_Protocol_MOUSE::checkServerInstallationOK( HANDLE handle )
+bool FTNoIR_Protocol::checkServerInstallationOK( HANDLE handle )
{
return true;
@@ -273,7 +273,7 @@ bool FTNoIR_Protocol_MOUSE::checkServerInstallationOK( HANDLE handle )
//
// Return a name, if present the name from the Game, that is connected...
//
-void FTNoIR_Protocol_MOUSE::getNameFromGame( char *dest )
+void FTNoIR_Protocol::getNameFromGame( char *dest )
{
sprintf_s(dest, 99, "Mouse");
return;
@@ -290,5 +290,5 @@ void FTNoIR_Protocol_MOUSE::getNameFromGame( char *dest )
FTNOIR_PROTOCOL_BASE_EXPORT IProtocolPtr __stdcall GetProtocol()
{
- return new FTNoIR_Protocol_MOUSE;
+ return new FTNoIR_Protocol;
}