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-rw-r--r--FTNoIR_Protocol_PPJOY/FTNoIR_Protocol_PPJOY.cpp9
-rw-r--r--FTNoIR_Protocol_PPJOY/FTNoIR_Protocol_PPJOY.h1
2 files changed, 10 insertions, 0 deletions
diff --git a/FTNoIR_Protocol_PPJOY/FTNoIR_Protocol_PPJOY.cpp b/FTNoIR_Protocol_PPJOY/FTNoIR_Protocol_PPJOY.cpp
index a94680a2..8a092d2e 100644
--- a/FTNoIR_Protocol_PPJOY/FTNoIR_Protocol_PPJOY.cpp
+++ b/FTNoIR_Protocol_PPJOY/FTNoIR_Protocol_PPJOY.cpp
@@ -195,6 +195,15 @@ bool FTNoIR_Protocol_PPJOY::checkServerInstallationOK( HANDLE handle )
return true;
}
+//
+// Return a name, if present the name from the Game, that is connected...
+//
+void FTNoIR_Protocol_PPJOY::getNameFromGame( char *dest )
+{
+ sprintf_s(dest, 99, "Virtual PPJoy joystick");
+ return;
+}
+
////////////////////////////////////////////////////////////////////////////////
// Factory function that creates instances if the Protocol object.
diff --git a/FTNoIR_Protocol_PPJOY/FTNoIR_Protocol_PPJOY.h b/FTNoIR_Protocol_PPJOY/FTNoIR_Protocol_PPJOY.h
index 8333a2ef..d1cfa05d 100644
--- a/FTNoIR_Protocol_PPJOY/FTNoIR_Protocol_PPJOY.h
+++ b/FTNoIR_Protocol_PPJOY/FTNoIR_Protocol_PPJOY.h
@@ -70,6 +70,7 @@ public:
bool checkServerInstallationOK( HANDLE handle );
void sendHeadposeToGame( T6DOF *headpose );
+ void getNameFromGame( char *dest ); // Take care dest can handle up to 100 chars...
private:
HANDLE h;