diff options
Diffstat (limited to 'compat/hamilton-tools.cpp')
-rw-r--r-- | compat/hamilton-tools.cpp | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/compat/hamilton-tools.cpp b/compat/hamilton-tools.cpp new file mode 100644 index 00000000..eb0ef984 --- /dev/null +++ b/compat/hamilton-tools.cpp @@ -0,0 +1,109 @@ +#include "hamilton-tools.h" +#include <cmath> + +tQuat QuatFromAngleAxe(const double angle, const tVector& axe) +{ + double a = TO_RAD * 0.5 * angle; + double d = sin(a) / VectorLength(axe); + return ( tQuat ( + axe.v[0] * d, + axe.v[1] * d, + axe.v[2] * d, + cos(a) + ) + ); +} + +tQuat QuatMultiply(const tQuat& qL, const tQuat& qR) +{ + tQuat Q; + Q.x = qL.w*qR.x + qL.x*qR.w + qL.y*qR.z - qL.z*qR.y; + Q.y = qL.w*qR.y + qL.y*qR.w + qL.z*qR.x - qL.x*qR.z; + Q.z = qL.w*qR.z + qL.z*qR.w + qL.x*qR.y - qL.y*qR.x; + Q.w = qL.w*qR.w - qL.x*qR.x - qL.y*qR.y - qL.z*qR.z; + return(Q); +} + +tQuat QuatFromYPR(const double YPR[]) +{ + tQuat Q, Qp, Qy; + Q = QuatFromAngleAxe( -YPR[2], {0, 0, 1} ); //Roll, Z axe + Qp = QuatFromAngleAxe( -YPR[1], {1, 0, 0} ); //Pitch, X axe + Qy = QuatFromAngleAxe( -YPR[0], {0, 1, 0} ); //Yaw, Y axe + + Q = QuatMultiply(Qp, Q); + return(QuatMultiply(Qy, Q)); +} + +void Normalize(tQuat& Q) +{ + double m = sqrt(Q.x*Q.x + Q.y*Q.y + Q.z*Q.z + Q.w*Q.w); + if (m > EPSILON) + { + m = 1 / m; + Q.x = Q.x * m; + Q.y = Q.y * m; + Q.z = Q.z * m; + Q.w = Q.w * m; + } + else Q = tQuat(0, 0, 0, 1); +} + +tQuat Slerp(const tQuat& S, const tQuat& D, const double alpha) +{ + // calc cosine of half angle + double cosin = S.x*D.x + S.y*D.y + S.z*D.z + S.w*D.w; + + // select nearest rotation direction + tQuat Q; + if (cosin < 0) + { + cosin = - cosin; + Q.x = - D.x; + Q.y = - D.y; + Q.z = - D.z; + Q.w = - D.w; + } + else Q = D; + + // calculate coefficients + double scale0, scale1; + if ((1.0 - cosin) > EPSILON) + { + double omega = acos(cosin); + double sinus = 1 / sin(omega); + scale0 = sin((1.0 - alpha) * omega) * sinus; + scale1 = sin(alpha * omega)* sinus; + } + else + { + scale0 = 1.0 - alpha; + scale1 = alpha; + } + + Q.x = scale0 * S.x + scale1 * Q.x; + Q.y = scale0 * S.y + scale1 * Q.y; + Q.z = scale0 * S.z + scale1 * Q.z; + Q.w = scale0 * S.w + scale1 * Q.w; + + Normalize(Q); + + return( Q ); +} + +void QuatToYPR(const tQuat& Q, double YPR[]) +{ + const double xx = Q.x * Q.x; + const double xy = Q.x * Q.y; + const double xz = Q.x * Q.z; + const double xw = Q.x * Q.w; + const double yy = Q.y * Q.y; + const double yz = Q.y * Q.z; + const double yw = Q.y * Q.w; + const double zz = Q.z * Q.z; + const double zw = Q.z * Q.w; + + YPR[0] = TO_DEG * ( -atan2( 2 * ( xz + yw ), 1 - 2 * ( xx + yy ) )); + YPR[1] = TO_DEG * ( asin ( 2 * ( yz - xw ) )); + YPR[2] = TO_DEG * ( -atan2( 2 * ( xy + zw ), 1 - 2 * ( xx + zz ) )); +} |