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-rw-r--r--ftnoir_protocol_fg/ftnoir_protocol_fg.cpp9
-rw-r--r--ftnoir_protocol_fg/ftnoir_protocol_fg.h2
2 files changed, 0 insertions, 11 deletions
diff --git a/ftnoir_protocol_fg/ftnoir_protocol_fg.cpp b/ftnoir_protocol_fg/ftnoir_protocol_fg.cpp
index 1303d051..e15f5965 100644
--- a/ftnoir_protocol_fg/ftnoir_protocol_fg.cpp
+++ b/ftnoir_protocol_fg/ftnoir_protocol_fg.cpp
@@ -224,15 +224,6 @@ bool FTNoIR_Protocol::checkServerInstallationOK()
return true;
}
-//
-// Return a name, if present the name from the Game, that is connected...
-//
-void FTNoIR_Protocol::getNameFromGame( char *dest )
-{
- sprintf(dest, "FlightGear");
- return;
-}
-
////////////////////////////////////////////////////////////////////////////////
// Factory function that creates instances if the Protocol object.
diff --git a/ftnoir_protocol_fg/ftnoir_protocol_fg.h b/ftnoir_protocol_fg/ftnoir_protocol_fg.h
index 45d4c67d..87002213 100644
--- a/ftnoir_protocol_fg/ftnoir_protocol_fg.h
+++ b/ftnoir_protocol_fg/ftnoir_protocol_fg.h
@@ -52,8 +52,6 @@ public:
bool checkServerInstallationOK();
void sendHeadposeToGame( double *headpose, double *rawheadpose );
- void getNameFromGame( char *dest ); // Take care dest can handle up to 100 chars...
-
private:
bool blnConnectionActive;