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diff --git a/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.h b/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.h
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+/********************************************************************************
+* FaceTrackNoIR This program is a private project of some enthusiastic *
+* gamers from Holland, who don't like to pay much for *
+* head-tracking. *
+* *
+* Copyright (C) 2010-2011 Wim Vriend (Developing) *
+* Ron Hendriks (Researching and Testing) *
+* *
+* Homepage *
+* *
+* This program is free software; you can redistribute it and/or modify it *
+* under the terms of the GNU General Public License as published by the *
+* Free Software Foundation; either version 3 of the License, or (at your *
+* option) any later version. *
+* *
+* This program is distributed in the hope that it will be useful, but *
+* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
+* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
+* more details. *
+* *
+* You should have received a copy of the GNU General Public License along *
+* with this program; if not, see <http://www.gnu.org/licenses/>. *
+* *
+* FSUIPCServer FSUIPCServer is the Class, that communicates headpose-data *
+* to games, using the FSUIPC.dll. *
+********************************************************************************/
+#pragma once
+#ifndef INCLUDED_FSUIPCSERVER_H
+#define INCLUDED_FSUIPCSERVER_H
+
+#include <windows.h>
+#include <stdlib.h>
+#include "FSUIPC_User.h"
+#include "facetracknoir/global-settings.h"
+#include "ftnoir_protocol_base/ftnoir_protocol_base.h"
+#include "ui_ftnoir_fsuipccontrols.h"
+#include <QMessageBox>
+#include <QSettings>
+#include <QLibrary>
+#include <QProcess>
+#include <QDebug>
+#include <QFile>
+#include <QFileDialog>
+#include "facetracknoir/options.h"
+using namespace options;
+
+#define FSUIPC_FILENAME "C:\\Program Files\\Microsoft Games\\Flight Simulator 9\\Modules\\FSUIPC.dll"
+
+struct settings {
+ pbundle b;
+ value<QString> LocationOfDLL;
+ settings() :
+ b(bundle("proto-fsuipc")),
+ LocationOfDLL(b, "dll-location", FSUIPC_FILENAME)
+ {}
+};
+
+#pragma pack(push,1) // All fields in structure must be byte aligned.
+typedef struct
+{
+ int Control; // Control identifier
+ int Value; // Value of DOF
+} TFSState;
+#pragma pack(pop)
+
+class FTNoIR_Protocol : public IProtocol
+{
+public:
+ FTNoIR_Protocol();
+ virtual ~FTNoIR_Protocol() virt_override;
+ bool checkServerInstallationOK();
+ void sendHeadposeToGame(const double* headpose);
+ QString getGameName() {
+ return "Microsoft Flight Simulator X";
+ }
+private:
+ QLibrary FSUIPCLib;
+ double prevPosX, prevPosY, prevPosZ, prevRotX, prevRotY, prevRotZ;
+ static int scale2AnalogLimits( float x, float min_x, float max_x );
+ settings s;
+};
+
+class FSUIPCControls: public QWidget, public IProtocolDialog
+{
+ Q_OBJECT
+public:
+ FSUIPCControls();
+ void registerProtocol(IProtocol *) {}
+ void unRegisterProtocol() {}
+private:
+ Ui::UICFSUIPCControls ui;
+ settings s;
+private slots:
+ void doOK();
+ void doCancel();
+ void getLocationOfDLL();
+};
+
+class FTNoIR_ProtocolDll : public Metadata
+{
+public:
+ void getFullName(QString *strToBeFilled) { *strToBeFilled = QString("FS2002/FS2004"); }
+ void getShortName(QString *strToBeFilled) { *strToBeFilled = QString("FSUIPC"); }
+ void getDescription(QString *strToBeFilled) { *strToBeFilled = QString("Microsoft FS2004 protocol"); }
+ void getIcon(QIcon *icon) { *icon = QIcon(":/images/fs9.png"); }
+};
+
+
+#endif//INCLUDED_FSUIPCSERVER_H
+//END