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diff --git a/video-ps3eye/PS3EYEDriver/sdl/cmake/FindSDL2.cmake b/video-ps3eye/PS3EYEDriver/sdl/cmake/FindSDL2.cmake
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index e55e5849..00000000
--- a/video-ps3eye/PS3EYEDriver/sdl/cmake/FindSDL2.cmake
+++ /dev/null
@@ -1,122 +0,0 @@
-
-# This module defines
-# SDL2_LIBRARIES, the name of the library to link against
-# SDL2_FOUND, if false, do not try to link to SDL2
-# SDL2_INCLUDE_DIRS, where to find SDL.h
-#
-# This module responds to the the flag:
-# SDL2_BUILDING_LIBRARY
-# If this is defined, then no SDL2main will be linked in because
-# only applications need main().
-# Otherwise, it is assumed you are building an application and this
-# module will attempt to locate and set the the proper link flags
-# as part of the returned SDL2_LIBRARY variable.
-#
-# Don't forget to include SDLmain.h and SDLmain.m your project for the
-# OS X framework based version. (Other versions link to -lSDL2main which
-# this module will try to find on your behalf.) Also for OS X, this
-# module will automatically add the -framework Cocoa on your behalf.
-#
-#
-# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
-# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
-# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
-# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
-# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
-# as appropriate. These values are used to generate the final SDL2_LIBRARY
-# variable, but when these values are unset, SDL2_LIBRARY does not get created.
-#
-#
-# $SDL2DIR is an environment variable that would
-# correspond to the ./configure --prefix=$SDL2DIR
-# used in building SDL2.
-# l.e.galup 9-20-02
-#
-# Modified by Eric Wing.
-# Added code to assist with automated building by using environmental variables
-# and providing a more controlled/consistent search behavior.
-# Added new modifications to recognize OS X frameworks and
-# additional Unix paths (FreeBSD, etc).
-# Also corrected the header search path to follow "proper" SDL guidelines.
-# Added a search for SDL2main which is needed by some platforms.
-# Added a search for threads which is needed by some platforms.
-# Added needed compile switches for MinGW.
-#
-# On OSX, this will prefer the Framework version (if found) over others.
-# People will have to manually change the cache values of
-# SDL2_LIBRARY to override this selection or set the CMake environment
-# CMAKE_INCLUDE_PATH to modify the search paths.
-#
-# Note that the header path has changed from SDL2/SDL.h to just SDL.h
-# This needed to change because "proper" SDL convention
-# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
-# reasons because not all systems place things in SDL2/ (see FreeBSD).
-
-#=============================================================================
-# Copyright 2003-2009 Kitware, Inc.
-#
-# Distributed under the OSI-approved BSD License (the "License");
-# see accompanying file Copyright.txt for details.
-#
-# This software is distributed WITHOUT ANY WARRANTY; without even the
-# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-# See the License for more information.
-#=============================================================================
-# (To distribute this file outside of CMake, substitute the full
-# License text for the above reference.)
-
-# message("<FindSDL2.cmake>")
-
-SET(SDL2_SEARCH_PATHS
- ~/Library/Frameworks
- /Library/Frameworks
- /usr/local
- /usr
- /sw # Fink
- /opt/local # DarwinPorts
- /opt/csw # Blastwave
- /opt
- ${SDL2_DIR}
-)
-
-FIND_PATH(SDL2_INCLUDE_DIR SDL.h
- PATH_SUFFIXES include/SDL2 include
- PATHS ${SDL2_SEARCH_PATHS}
-)
-
-if(CMAKE_SIZEOF_VOID_P EQUAL 8)
- set(PATH_SUFFIXES lib64 lib/x64 lib)
-else()
- set(PATH_SUFFIXES lib32 lib/x86 lib)
-endif()
-
-FIND_LIBRARY(SDL2_LIBRARY
- NAMES SDL2
- HINTS
- $ENV{SDL2DIR}
- PATH_SUFFIXES ${PATH_SUFFIXES}
- PATHS ${SDL2_SEARCH_PATHS}
-)
-
-if(SDL2_LIBRARY)
- set(SDL2_LIBRARIES "${SDL2_LIBRARY}")
-endif()
-
-IF(SDL2_LIBRARIES)
- # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
- # CMake doesn't display the -framework Cocoa string in the UI even
- # though it actually is there if I modify a pre-used variable.
- # I think it has something to do with the CACHE STRING.
- # So I use a temporary variable until the end so I can set the
- # "real" variable in one-shot.
- IF(APPLE)
- list(APPEND SDL2_LIBRARIES "-framework Cocoa")
- ENDIF(APPLE)
-ENDIF()
-
-if(SDL2_INCLUDE_DIR)
- set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR}")
-endif()
-
-INCLUDE(FindPackageHandleStandardArgs)
-FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARIES SDL2_INCLUDE_DIRS)