| Age | Commit message (Collapse) | Author | 
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|  | Also fix faulty xor logic
Issue: #777
Requested-by: @r8d | 
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|  | Add additional RC value for fast convergence. | 
|  | Change `reltrans_not_aiming' threshold values | 
|  | Also remove the license in header. It's stale. | 
|  | Requested by: CAHEK on the Russian IL-2 Sturmovik forum | 
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|  | Requested by: HOPPING_PONY on the Russian IL-2 Sturmovik forum. | 
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|  | The `scaled_rotation' gimbal lock "fix" didn't take
into account sign changes, making center close to +-180
useless. remove the "fix".
This leaves with a gimbal lock problem at +-90 yaw. Fix
in another commit. | 
|  | The pipeline code is hard to understand for programmers due to the
practice of putting all logic into a single function.
Split it up into logical components.
This needs more testing and bug reports. It's a big change with possibly
many regressions all over the place.
Issue: #688 | 
|  | - use `static constexpr inline' to avoid requiring
  explicit declarations in object code
- use `const Foo* const' to maybe put into readonly
  binary segment (at least for ELF DSOs)
- `constexpr' in function scope has storage, avoid
  `static'
- don't use `constexpr' where there's no advantage,
  like arrays
We'd like to avoid overhead of atomic initialization
for each function call. No idea how `static constexpr'
requiring storage in the standard plays with atomic
initialization requirement. Hearsay points that
`constexpr' without `static' in block scope behaves
more to our liking. It's all hazy though.
I'm not 100% sure if `static inline constexpr' has any
storage. Hopefully none, like a #define, and stuff
bigger than registers gets coalesced within the same
module, with small stuff being immediates. | 
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|  | We must keep a certain leeway here for people aiming in WW2 sims. | 
|  | Relative translation mode now has three states:
- disabled
- always enabled
- enabled when not aiming
In the third mode, looking very close to center disables reltrans. The
exact values aren't final. | 
|  | Adjust usages. | 
|  | Will activate only when looking down or backward.
When activating or deactivating, will slowly slide into the new
position, no instant movement involved.
Issue: #712 | 
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|  | Issue: #707 | 
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|  | Could use a better name. |