From 0965a0665e232425373b942291716f968191f04f Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Sun, 15 Sep 2013 16:02:46 +0200 Subject: Where did that come from? --- ftnoir_protocol_fg/ftnoir_protocol_fg.cpp.autosave | 222 --------------------- 1 file changed, 222 deletions(-) delete mode 100644 ftnoir_protocol_fg/ftnoir_protocol_fg.cpp.autosave diff --git a/ftnoir_protocol_fg/ftnoir_protocol_fg.cpp.autosave b/ftnoir_protocol_fg/ftnoir_protocol_fg.cpp.autosave deleted file mode 100644 index 0b67b0d2..00000000 --- a/ftnoir_protocol_fg/ftnoir_protocol_fg.cpp.autosave +++ /dev/null @@ -1,222 +0,0 @@ -/******************************************************************************** -* FaceTrackNoIR This program is a private project of the some enthusiastic * -* gamers from Holland, who don't like to pay much for * -* head-tracking. * -* * -* Copyright (C) 2010 Wim Vriend (Developing) * -* Ron Hendriks (Researching and Testing) * -* * -* Homepage * -* * -* This program is free software; you can redistribute it and/or modify it * -* under the terms of the GNU General Public License as published by the * -* Free Software Foundation; either version 3 of the License, or (at your * -* option) any later version. * -* * -* This program is distributed in the hope that it will be useful, but * -* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * -* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * -* more details. * -* * -* You should have received a copy of the GNU General Public License along * -* with this program; if not, see . * -* * -* FGServer FGServer is the Class, that communicates headpose-data * -* to FlightGear, using UDP. * -* It is based on the (Linux) example made by Melchior FRANZ. * -********************************************************************************/ -#include "ftnoir_protocol_fg.h" -#include -#include "facetracknoir/global-settings.h" -#include - -// For Todd and Arda Kutlu -//#define SEND_ASCII_DATA -//#define LOG_OUTPUT - -/** constructor **/ -FTNoIR_Protocol::FTNoIR_Protocol() -{ - blnConnectionActive = false; - loadSettings(); -} - -/** destructor **/ -FTNoIR_Protocol::~FTNoIR_Protocol() -{ - if (inSocket != 0) { - inSocket->close(); - delete inSocket; - } - - if (outSocket != 0) { - outSocket->close(); - delete outSocket; - } -} - -// -// Load the current Settings from the currently 'active' INI-file. -// -void FTNoIR_Protocol::loadSettings() { - QSettings settings("opentrack"); // Registry settings (in HK_USER) - - QString currentFile = settings.value ( "SettingsFile", QCoreApplication::applicationDirPath() + "/settings/default.ini" ).toString(); - QSettings iniFile( currentFile, QSettings::IniFormat ); // Application settings (in INI-file) - - iniFile.beginGroup ( "FG" ); - - bool blnLocalPC = iniFile.value ( "LocalPCOnly", 1 ).toBool(); - if (blnLocalPC) { - destIP = QHostAddress::LocalHost; - } - else { - QString destAddr = iniFile.value ( "IP-1", 192 ).toString() + "." + iniFile.value ( "IP-2", 168 ).toString() + "." + iniFile.value ( "IP-3", 2 ).toString() + "." + iniFile.value ( "IP-4", 1 ).toString(); - destIP = QHostAddress( destAddr ); - } - destPort = iniFile.value ( "PortNumber", 5550 ).toInt(); - - iniFile.endGroup (); - -} - -// -// Update Headpose in Game. -// -void FTNoIR_Protocol::sendHeadposeToGame( double *headpose, double *rawheadpose ) { -int no_bytes; -QHostAddress sender; -quint16 senderPort; - - // - // Copy the Raw measurements directly to the client. - // - FlightData.x = headpose[TX]; - FlightData.y = headpose[Pitch]; - FlightData.z = headpose[TZ]; - FlightData.p = headpose[TY]; - FlightData.h = headpose[Yaw]; - FlightData.r = headpose[Roll]; - FlightData.status = fg_cmd; - - // - // Try to send an UDP-message to the FlightGear - // - -#ifdef SEND_ASCII_DATA - sprintf_s(data, "%.2f %.2f %.2f %.2f %.2f %.2f\n\0", FlightData.x, FlightData.y, FlightData.z, FlightData.p, FlightData.h, FlightData.r); - - if (outSocket != 0) { - no_bytes = outSocket->writeD atagram((const char *) &data, strlen( data ), destIP, destPort); - if ( no_bytes > 0) { - qDebug() << "FGServer::writePendingDatagrams says: bytes send =" << data; - } - else { - qDebug() << "FGServer::writePendingDatagrams says: nothing sent!"; - } - } - -#endif - - #ifdef LOG_OUTPUT - // Use this for some debug-output to file... - QFile datafile(QCoreApplication::applicationDirPath() + "\\FG_output.txt"); - if (datafile.open(QFile::WriteOnly | QFile::Append)) { - QTextStream out(&datafile); - out << "output:\t" << FlightData.x << "\t" << FlightData.y << "\t" << FlightData.z << "\t" << FlightData.p << "\t" << FlightData.h << "\t" << FlightData.r << '\n'; - } - #endif - - #ifndef SEND_ASCII_DATA - //! [1] -// no_bytes = outSocket->writeDatagram((const char *) &FlightData, sizeof( FlightData ), QHostAddress::LocalHost, 5550); - if (outSocket != 0) { - no_bytes = outSocket->writeDatagram((const char *) &FlightData, sizeof( FlightData ), destIP, destPort); - if ( no_bytes > 0) { - // qDebug() << "FGServer::writePendingDatagrams says: bytes send =" << no_bytes << sizeof( double ); - } - else { - qDebug() << "FGServer::writePendingDatagrams says: nothing sent!"; - } - } - #endif - - // - // FlightGear keeps sending data, so we must read that here. - // - if (inSocket != 0) { - while (inSocket->hasPendingDatagrams()) { - - QByteArray datagram; - datagram.resize(inSocket->pendingDatagramSize()); - - inSocket->readDatagram( (char * ) &cmd, sizeof(cmd), &sender, &senderPort); - - fg_cmd = cmd; // Let's just accept that command for now... - if ( cmd > 0 ) { - qDebug() << "FGServer::sendHeadposeToGame hasPendingDatagrams, cmd = " << cmd; -// headTracker->handleGameCommand ( cmd ); // Send it upstream, for the Tracker to handle - } - - if (!blnConnectionActive) { - blnConnectionActive = true; - } - } - } -} - -// -// Check if the Client DLL exists and load it (to test it), if so. -// Returns 'true' if all seems OK. -// -bool FTNoIR_Protocol::checkServerInstallationOK() -{ - // Init. the data - FlightData.x = 0.0f; - FlightData.y = 0.0f; - FlightData.z = 0.0f; - FlightData.h = 0.0f; - FlightData.p = 0.0f; - FlightData.r = 0.0f; - FlightData.status = 0; - fg_cmd = 1; - - inSocket = 0; - outSocket = 0; - - // - // Create UDP-sockets. - // - if (inSocket == 0) { - qDebug() << "FGServer::sendHeadposeToGame creating insocket"; - inSocket = new QUdpSocket(); - - // Connect the inSocket to the port, to receive messages - if (!inSocket->bind(QHostAddress::Any, destPort+1)) { - QMessageBox::warning(0,"FaceTrackNoIR Error", "Unable to bind UDP-port",QMessageBox::Ok,QMessageBox::NoButton); - delete inSocket; - inSocket = 0; - return false; - } - } - - if (outSocket == 0) { - outSocket = new QUdpSocket(); - } - - return true; -} - -//////////////////////////////////////////////////////////////////////////////// -// Factory function that creates instances if the Protocol object. - -// Export both decorated and undecorated names. -// GetProtocol - Undecorated name, which can be easily used with GetProcAddress -// Win32 API function. -// _GetProtocol@0 - Common name decoration for __stdcall functions in C language. -//#pragma comment(linker, "/export:GetProtocol=_GetProtocol@0") - -extern "C" FTNOIR_PROTOCOL_BASE_EXPORT IProtocol* CALLING_CONVENTION GetConstructor() -{ - return new FTNoIR_Protocol; -} -- cgit v1.2.3