From 010d82e9392bd2fb5cafe6fbae03c9cdc301a2f8 Mon Sep 17 00:00:00 2001 From: Wim Vriend Date: Sat, 4 Jun 2011 12:37:46 +0000 Subject: Eagle Dynamics API implemented, added some 'nice to haves'. git-svn-id: svn+ssh://svn.code.sf.net/p/facetracknoir/code@87 19e81ba0-9b1a-49c3-bd6c-561e1906d5fb --- FTNoIR_Protocol_FSUIPC/FTNoIR_Protocol_FSUIPC.cpp | 11 ++++++++++- FTNoIR_Protocol_FSUIPC/FTNoIR_Protocol_FSUIPC.h | 1 + 2 files changed, 11 insertions(+), 1 deletion(-) (limited to 'FTNoIR_Protocol_FSUIPC') diff --git a/FTNoIR_Protocol_FSUIPC/FTNoIR_Protocol_FSUIPC.cpp b/FTNoIR_Protocol_FSUIPC/FTNoIR_Protocol_FSUIPC.cpp index 6e29d45e..848d115f 100644 --- a/FTNoIR_Protocol_FSUIPC/FTNoIR_Protocol_FSUIPC.cpp +++ b/FTNoIR_Protocol_FSUIPC/FTNoIR_Protocol_FSUIPC.cpp @@ -118,7 +118,7 @@ float virtRotX; float virtRotY; float virtRotZ; - qDebug() << "FSUIPCServer::run() says: started!"; +// qDebug() << "FSUIPCServer::run() says: started!"; virtRotX = -1.0f * headpose->position.pitch; // degrees virtRotY = headpose->position.yaw; @@ -206,6 +206,15 @@ bool FTNoIR_Protocol_FSUIPC::checkServerInstallationOK( HANDLE handle ) return true; } +// +// Return a name, if present the name from the Game, that is connected... +// +void FTNoIR_Protocol_FSUIPC::getNameFromGame( char *dest ) +{ + sprintf_s(dest, 99, "FS2002/2004"); + return; +} + //////////////////////////////////////////////////////////////////////////////// // Factory function that creates instances if the Protocol object. diff --git a/FTNoIR_Protocol_FSUIPC/FTNoIR_Protocol_FSUIPC.h b/FTNoIR_Protocol_FSUIPC/FTNoIR_Protocol_FSUIPC.h index 22e5c2b7..70785fae 100644 --- a/FTNoIR_Protocol_FSUIPC/FTNoIR_Protocol_FSUIPC.h +++ b/FTNoIR_Protocol_FSUIPC/FTNoIR_Protocol_FSUIPC.h @@ -66,6 +66,7 @@ public: bool checkServerInstallationOK( HANDLE handle ); void sendHeadposeToGame( T6DOF *headpose ); + void getNameFromGame( char *dest ); // Take care dest can handle up to 100 chars... private: // Private properties -- cgit v1.2.3