From 010d82e9392bd2fb5cafe6fbae03c9cdc301a2f8 Mon Sep 17 00:00:00 2001 From: Wim Vriend Date: Sat, 4 Jun 2011 12:37:46 +0000 Subject: Eagle Dynamics API implemented, added some 'nice to haves'. git-svn-id: svn+ssh://svn.code.sf.net/p/facetracknoir/code@87 19e81ba0-9b1a-49c3-bd6c-561e1906d5fb --- FTNoIR_Protocol_FTIR/FTNoIR_Protocol_FTIR.cpp | 8 ++++++++ FTNoIR_Protocol_FTIR/FTNoIR_Protocol_FTIR.h | 1 + 2 files changed, 9 insertions(+) (limited to 'FTNoIR_Protocol_FTIR') diff --git a/FTNoIR_Protocol_FTIR/FTNoIR_Protocol_FTIR.cpp b/FTNoIR_Protocol_FTIR/FTNoIR_Protocol_FTIR.cpp index 59ea086b..83b21f7b 100644 --- a/FTNoIR_Protocol_FTIR/FTNoIR_Protocol_FTIR.cpp +++ b/FTNoIR_Protocol_FTIR/FTNoIR_Protocol_FTIR.cpp @@ -339,6 +339,14 @@ void FTNoIR_Protocol_FTIR::FTIRDestroyMapping() } +// +// Return a name, if present the name from the Game, that is connected... +// +void FTNoIR_Protocol_FTIR::getNameFromGame( char *dest ) +{ + sprintf_s(dest, 99, "TIR compatible game"); + return; +} //////////////////////////////////////////////////////////////////////////////// // Factory function that creates instances if the Protocol object. diff --git a/FTNoIR_Protocol_FTIR/FTNoIR_Protocol_FTIR.h b/FTNoIR_Protocol_FTIR/FTNoIR_Protocol_FTIR.h index f1d169f7..59454e90 100644 --- a/FTNoIR_Protocol_FTIR/FTNoIR_Protocol_FTIR.h +++ b/FTNoIR_Protocol_FTIR/FTNoIR_Protocol_FTIR.h @@ -56,6 +56,7 @@ public: bool checkServerInstallationOK( HANDLE handle ); void sendHeadposeToGame( T6DOF *headpose ); + void getNameFromGame( char *dest ); // Take care dest can handle up to 100 chars... private: bool FTIRCreateMapping(HANDLE handle); -- cgit v1.2.3