From ef1172e936c054946cb8a4b5bed7e995b3136ebb Mon Sep 17 00:00:00 2001 From: Wei Shuai Date: Fri, 26 Jan 2018 13:51:39 +0800 Subject: opentrack/wiiyourself: new home --- tracker-pt/wiiyourself/ReadMe.txt | 202 -------------------------------------- 1 file changed, 202 deletions(-) delete mode 100644 tracker-pt/wiiyourself/ReadMe.txt (limited to 'tracker-pt/wiiyourself/ReadMe.txt') diff --git a/tracker-pt/wiiyourself/ReadMe.txt b/tracker-pt/wiiyourself/ReadMe.txt deleted file mode 100644 index 85ca0034..00000000 --- a/tracker-pt/wiiyourself/ReadMe.txt +++ /dev/null @@ -1,202 +0,0 @@ -__________________________________________________________________ - - - WiiYourself! - native C++ Wiimote library v1.15 - (c) gl.tter 2007-10 - http://gl.tter.org -__________________________________________________________________ - -This marks the likely-final release of my free & fully-featured - Wiimote native C++ library for Windows. - -Originally based on Brian Peek's 'Managed Wiimote Library' - (http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx) - I then rewrote and extended it considerably. - -There's no documentation - check Brian's article for a good -overview and general 'Wiimote with Windows' info - but the -source code has extensive comments, and the demo app should help -you make sense of it all. Any questions, join my mailing list -(below). - -Check License.txt for the (few) conditions of use, and - History.txt for important changes from previous versions. -_____ - -Notes: - - - the library consists only of wiimote.cpp & wiimote.h. Simply add - them to your project and include the header. - - - VC 2005 & 2008 projects, and a MSYS makefile for MinGW for the - demo program are included. - - - for MSYS: - at the MSYS prompt type: make -f Makefile.MSYS - (it will create a folder named MinGW whith the binaries - and proper folder structure) - - - The Windows Driver Development Kit (WDK or DDK) is required to - build (for the HID API). It's a free download from MS page - (no need to register). Currently it's found here (or search - for it on microsoft.com): - - 'Windows Driver Kit (WDK) 7.1.0' - http://www.microsoft.com/whdc/DevTools/WDK/WDKpkg.mspx - - Unfortunately it changes frequently so the instructions below - may be wrong or incomplete. Google or ask on my mailing - list for help if needed: - - - add its 'inc' and 'inc/api' dirs to your include paths - (make sure they are *above* other paths, ie. searched first) - - - add its 'lib/win7/i386' dir to your library paths. - - You can also use earlier versions known as the 'DDK'. The parts - of the HID API I use haven't changed in a long time. These paths - are usually used: - - - add 'inc/wxp' dir to your include paths (*above* others) - - add 'lib/wxp/i386' to your library paths. - - Notes: - - do _not_ add any 'STL' paths from the WDK/DDK as they can cause - build problems. - - the order of your include paths can be important. If you placed - them above the paths and are still getting compilation errors, - try moving them around. - - - The library is Unicode-ready via (see demo project). - - - if you're not using VC you need to link with these libraries: - setupapi.lib - winmm.lib - hid.lib (from the DDK) -__________________________ - -Wiimote installation notes: - - The Wiimote needs to be 'paired' (Bluetooth connected) with the - PC before you can install/use it. Pressing 1 & 2 simultaneously - puts it into 'discoverable' mode for a few seconds (LEDs will - flash - the number of LEDs reflects the battery level). - - It will be detected as 'Nintendo RVL-CNT-01'. - - Stack-specific instructions: - - - Windows' built-in Bluetooth stack: - - 1) open up the Bluetooth control panel. - 2) press _and hold_ 1 & 2 on the wiimote (LEDs flash) until the - installation is complete (otherwise the wiimote usually times - out half-way through the procedure, and although it may seem - to have installed it's never 'connected' and doesn't work). - 3) add a new device - it should find it. don't use a password. - 4) when the installation is fully complete, let go of 1&2. The - Bluetooth panel should now show it 'connected'. - - if something goes wrong you need to uninstall it and try again. - - if you un-pair the wiimote later (see below), it seems you need - to remove and install it all over again to get it to work (if you - know a workaround, let me know). - - - Toshiba stack: - - straight forward, press 1 & 2 on the Wiimote (you don't need to - hold them if you're quick) and click 'New Connection'. - - once found, you can pair it anytime again by right-clicking its - device icon (and pressing 1 & 2 as before) - you can also set up - a desktop shortcut that enters discovery mode immediately. - - - Widcomm stack: - - 1) Open 'My Bluetooth Places'. - 2) Press and hold 1 & 2 (until the process is complete). - 3) Click 'View Devices in Range'. - 4) Wiimote is detected as Nintendo RVL-CNT-01. - 5) Select it, then click 'Bluetooth Setup Wizard'. - 5) Click 'Skip' (no password). - 6) Now it should be connected (you can let go of 1 & 2). - - Troubleshooting: - - the device seems to be connected but the Demo can't find it - (CreateFile() fails with error 5 'Access Denied'), - or - it disconnects almost immediately after connection - or - asks for a password a few seconds after connection - - Try uninstalling all HID devices from Device Manager, and then - redetecting them with 'Scan for hardware changes' (I had all - these problems and that fixed it for me). - - - Other stacks - - similar to the above (contribute instructions?) - - - - Disconnect/un-pair to save power (any stack): - - hold the Wiimote Power button for a few seconds - it automatically - unpairs itself, re-enters pairing mode for a few seconds - (flashing LEDs), then times out and (effecively) switches off. - -__________________________ - -Balance Boards notes: - - Balance Boards are installed using the same procedure as wiimotes, by - holding the 'Sync' button in the battery compartment. The Bluetooth - stack detectes them as 'Nintendo RVL-WBC-01'. - - They report to the library as wiimotes, with a permanent BALANCE_BOARD - extension. They only have one button (A), and no IR/Acceleration/Rumble - or Speaker support. There is only one supported 'report type' so the - library sets this automatically (see the demo for details). - - You can detect them with the wiimote::IsBalanceBoard() call. - - The boards tested so far all report up to ~ +-2.5KB weight offsets even - where there is no weight placed on them (ie. 'at rest'). It is unknown - if this is normal sensor inaccuracy/drift, or if the calibration values - read from the board are interpreted incorrectly. For now the library - automatically subtracts the first incoming sensor values after a Connect() - call from all future non-raw values (the raw values are never modified). - - The offsets used are exposed in wiimote_state::balance_board::AtRestKG. - - - if the board wasn't at rest during the Connect() call these offsets - will be wrong - the app can measure them manually (when the board - is at rest) by calling wiimote::CalibrateAtRest(). - -__________________________ - -MotionPlus notes: - - Once activated it's reported like any other extension, but needs to be - manually enabled (see demo for an example): - - Test first if it's connected via MotionPlusConnected() - - Then call EnableMotionPlus() - - It will then replace any other extension connected to it, unil you - disable the Motion+ again with DisableMotionPlus(). - - The speed values are believed to be correct. The calibration values are not - yet understood, so the data is currently uncalibrated. - - Some technical details are mentioned in this interview with the MotionPlus - hardware/software engineers: - http://uk.wii.com/wii/en_GB/software/iwata_asks_motionplus_volume_1_2162.html#top - - - * Special thanks to the guys at WiiBrew.org, and all contributing hackers * - for figuring out & documenting the wiimote protocols: - http://wiibrew.org/wiki/Wiimote/Extension_Controllers#Wii_Motion_Plus - - -Sign up to the mailing list to stay in the loop, exchange ideas or help each - other out: http://gl.tter.org/mailman/listinfo/wiiyourself_gl.tter.org -__ - -gl.tter (glATr-i-lDOTnet) - - -- cgit v1.2.3